Dublin Comic Con 12-13th August 2017

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Cerebros was on the road again to Dublin Comic Con this time. There was a massive Indie section on the second floor of the Dublin Convention Center in the Wicklow Hall. There was significant thoroughfare and the game received a lot of positive feedback from gamers and I received copious amounts of player data to help improve the game. Thanks to David Williams from Pulse College for hosting the Indie section and all the other Indie developers for a great selection of diverse games (list of all games below).

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Statistics from the weekend

Progression

  • 214 gamers played the demo: 119 on the Saturday and 95, Sunday
  • 200 gamers passed the tutorial section
  • 94 gamers passed the first section
  • 46 gamers passed the second section
  • 21 gamers passed the third section
  • 19 gamers entered the boss battle
  • 12 gamers were able to complete the demo

Player Actions

  • 6,541 Switches of Color State
  • 4,683 Jumps
  • 652 Dashes
  • 277 Weapon Changes
  • 50 Equips to Pistol
  • 139 Equips to Shotgun
  • 70 Equips to Sniper

Weapon Actions

  • 22,345 shots from Pistol; 12,455 hit for an accuracy of 55.7%
  • 15,984 shots from Shotgun; 2,322 hit for an accuracy of 14.5%
  • 1,916 Grenades thrown; ,1,124 hit for an accuracy of 58.7%
  • 813 shots from Sniper; 447 hit for an accuracy of 55%
  • 376 Melees; 129 hit for an accuracy of 34.3%

Player Stats

  • 12,546 times Healed
  • 3,084 times Damaged
  • 180 Deaths
  • 1,804 Damaged from Front
  • 630 Damaged from Right Flank
  • 372 Damaged from Left Flank
  • 275 Damaged from Back

 

I played the majority of the Indie games on-show but didn't have time to play them all: