Cerebros was on the road again to Dublin Comic Con this time. There was a massive Indie section on the second floor of the Dublin Convention Center in the Wicklow Hall. There was significant thoroughfare and the game received a lot of positive feedback from gamers and I received copious amounts of player data to help improve the game. Thanks to David Williams from Pulse College for hosting the Indie section and all the other Indie developers for a great selection of diverse games (list of all games below).
Statistics from the weekend
- 214 gamers played the demo: 119 on the Saturday and 95, Sunday
- 200 gamers passed the tutorial section
- 94 gamers passed the first section
- 46 gamers passed the second section
- 21 gamers passed the third section
- 19 gamers entered the boss battle
- 12 gamers were able to complete the demo
- 6,541 Switches of Color State
- 4,683 Jumps
- 652 Dashes
- 277 Weapon Changes
- 50 Equips to Pistol
- 139 Equips to Shotgun
- 70 Equips to Sniper
- 22,345 shots from Pistol; 12,455 hit for an accuracy of 55.7%
- 15,984 shots from Shotgun; 2,322 hit for an accuracy of 14.5%
- 1,916 Grenades thrown; ,1,124 hit for an accuracy of 58.7%
- 813 shots from Sniper; 447 hit for an accuracy of 55%
- 376 Melees; 129 hit for an accuracy of 34.3%
- 12,546 times Healed
- 3,084 times Damaged
- 180 Deaths
- 1,804 Damaged from Front
- 630 Damaged from Right Flank
- 372 Damaged from Left Flank
- 275 Damaged from Back
I played the majority of the Indie games on-show but didn't have time to play them all:
- Super Sword Sword Shield - A stylish endless runner where you alternate between using your shield and sword
- Eden Isle - reminds me of Theme Park
- Rampunctious - a game about puns
- Amberskull - Atmospheric first-person adventure
- Capitalist - at any cost except functioning servers, was disappointed I didn't get to try this game
- Domino Daydreams - Daydream away knocking dominoes.
- Backworlds - Innovative mechanic where you color in and out sections of the world to progress
- Danger Mouse - Endless runner based upon that old cartoon that gives away your age
- Silent Streets - Investigative game
- Dare to Dream - asymmetrical card game
- Sons of Sol - 2D shooter in space
- Floaty Ball - physics based multiplayer game
As a First-Person perspective game, Cerebros lends itself to virtual reality [VR] easily. I was undecided on whether or not to expend resources, time and money, developing Cerebros as both a conventional and also a VR experience. I thought the visuals and mechanics, especially the bullet-hell traits, would add a lot of value to a VR experience and generate value for the game as a whole. Thanks to the kind support of Oculus in donating a Oculus Rift and Touch Controllers, I've decided to port it to the Oculus Rift and looking forward to all the challenges that will respresent. Thanks again Oculus!
So I attended Insomnia Ireland over the weekend in Killarney, Kerry. It was a great event to be at and Multiplay were very welcoming and generous of their time and space and of giving their equipment for all the Indie developers to use. I received great feedback: both in compliments about the game and how well it played and general feedback to adjust and fix areas of the game. Cerebros was played by over 200 players over 3 days and over 30 players completed and finished the demo and posted a high-score. Here is some footage from the event:
Here is in-game footage of the build players were playing at Insomnia Ireland:
There were also other excellent Indie games on display:
Shadow - a creative clever concept where you manipulate orbs of light to effect shadows to enable your shadow form to move around the level
Nature's Zombie Apocalypse - a fun top-down local multiplayer wave shooter with inventive bosses.
Space Toads Mayhem - a 2D shoot'em up with a great aesthetic and wicked power-ups.
Beyond the Void - an RTS slash MOBA which had great art design and game aesthetic.
Promotional trailer for the Insomnia Ireland LAN gaming event in Killarney, Kerry the 9th-11th June weekend.
Marcus M. Fenix taking cover (!) in front of the Cerebros demo area - image courtesy of WexWorlds