History of First-Person Shooter Games: Third Era

3rd (2001-2005)

Alien versus Predator 2 (2001) - Monolith

alienvspredator2a.jpg

+Three campaigns with three different characters and different abilities

+Predator's jump

+Alien's running on walls

-corridor shooter

-dumb AI

-bullet sponge

 

Tom Clancy's Ghost Recon (2001) - Red Storm Entertainment

+Tactical shooter

+Open map

+Varied objectives

+AI teammates

+Order AI teammates

+Level up AI teammates

+Weapon loadouts

+Unlock specialist teammates by completing secondary objectives

+Class-based

-dumb AI

-peek and shoot mechanics

-no differentiation between weapons

 

Timesplitters 2 (2002) - Free Radical

+Mapmaker

+Unlockable characters

+Multi time periods

+Missions based upon difficulty

-Goldeneye clone

-dumb AI

 

Metroid Prime (2002) 2: Echoes (2004) 3: Corruption (2007) - Retro Studios

+Bullet hell

+Open map

+Upgrades

+Different enemies

+Boss battles

+Exploration

+Lock-on strafing

+Puzzles

+Platform sections

+Scan enemies for information

+Dodge

+Double jump

-dumb AI

-linear corridors

-backtracking

 

No One Lives Forever 2 (2002) - Monolith

+Female lead

+Sneaking

+Variety of missions

+Vehicle sections

+Parachute section

+Dialogue choices

+Stealth parameters clear

+Hide bodies

+Open area

-bullet sponge

-dumb AI

-respawning enemies

-manually taking ammo off dead enemies

 

Battlefield 1942 (2002) Vietnam (2004) 2 (2005)  - DICE

+Large scale battles

+Vehicles

+Open map

+Asymmetric factions in Vietnam game

+Class-based

+Commander class in 2 game

-multiplayer

-dumb AI

 

Arx Fatalis (2002) - Arkane Studios

+RPG

+puzzles

+Varied playstyles

+Crafting based upon real-world logic

+non-linear plotline

+player choice through actions rather than dialogue

+Mouse gestures to use music

+Interactivity

+Melee attack based upon movement

+Area-specific damage for melee

-point and hit mechanics

-linear

-dumb AI

-bullet sponge

 

Medal of Honor: Allied Assault (2002) - 2015 Inc.

+Enemies react to being shot

+Undercover missions

+Normandy D-Day mission

+Vehicle

-dumb AI

-linear

-point and shoot mechanics

-aim thrown off when hit

 

Turok Evolution (2002) - Acclaim Studios Austin|Iguana Entertainment

+Large vertical maps

+Explosive bow

+Boss battles

+Flying on-rail section

-dumb AI

-bullet sponge

-platforming sections

-non-obvious climbing walls

 

Red Faction II (2002) - Volition

+Destructible environments limited

-stealth section

-dumb AI

 

Medal of Honor: Frontline/Rising Sun (2002/03) - EA Los Angeles

+Infiltration missions

+D-Day opening mission

-bullet sponges

-dumb AI

 

Medal of Honor: Pacific Assault (2004) - EA Los Angeles

+Squad AI teammates

+Heal via Medic AI teammate

+Reticule recoil

+Pearl Harbour mission

-bullet sponges

-corridor shooter

-dumb AI

-wave of enemies for 20 minutes in one section

 

Gore: Ultimate Soldier (2002) - 4D Rulers

+True first-person viewpoint

+Specific area damage to player

+Class-based where characters have unique traits

+Stamina system which depletes with jumping running et cetera

-bullet sponge

-dumb AI

 

Command & Conquer: Renegade (2002) - Westwood Studios

+RTS elements

+Battlefield

+Vehicles

+Various objectives

+Various enemies

-slow speed

-dumb AI

 

Unreal Tournament 2003 (2002) 2004 (2004) - Epic

+Intelligent AI

+Fast-paced

+Vehicles

+Double-jumping

-multiplayer

 

Deus Ex: Invisible War (2003) - Ion Storm Austin

+Open World

+Inventory

+Control wall turrets

+Various play styles

+Multiple routes of progress

+Various enemies

+Augmentations to upgrade player's abilities

+Universal ammo type

-dumb AI

-bullet sponge

-slow movement

-loading screens

-Universal ammo type

 

I.G.I. 2: Covert Strike (2003) - Innerloop Studios

+Open map

+Stealth

+Multiple paths to complete missions

-dumb AI

 

Hidden & Dangerous 2 (2003) - Illusion Softworks

+Open map

+Soldier selection pre-mission

+AI teammates

+Order teammates

+Stealth

+Enemy disguises

+Level-up abilities

+Four teammates can be controlled and mean four lives

+third-person/first-person choice

-dumb AI

-slow movement

 

Nosferatu: The Wrath of Malachi (2003) - Idol FX

+Random generated castle interiors

-slow speed

-dumb AI

 

Chrome (2003) - Techland

+Open map

+Implants augment abilities

+motion detector

+bullet time

+Inventory management

+Vehicles

-slow speed

-dumb AI

-point and shoot mechanics

+bullet sponge

 

Rainbow Six Raven Shield (2003) - Red Storm

+AI teammates

+Plan AI teammates pathfinding and actions

+Marking maps

+one bullet deaths

+non-linear

+Permadeath for teammates

+Open map

+Reticule recoil

+Real-time instructions to teammates

+Partially open doors

+3D textured map to preview before beginning mission

-dumb AI

 

Unreal II: Awakening (2003) - Legend Entertainment

+Defensive missions

+Open map

-bullet sponge

-dumb AI

-point and shoot mechanics

 

Day of Defeat (2003) - Valve

+Sprint

-multiplayer

-stamina bar limits sprint

 

Star Wars Jedi Knight III: Jedi Academy (2003) - Raven Software

+Stealth

+Varied game mechanics

+Reticule recoil

-bullet sponge

-dumb AI

 

Vietcong (2003) - Pterodon

+Different variety of missions

+Control AI Teammates

+Different AI Teammates roles

+Radio AI Teammate is important for receiving mission information

+Ironsight

-slow speed of AI teammates

-obscure enemies and noisy environments

-inconsistent cover safety

-invisible mine traps for instant death

-dumb AI

 

Postal 2 (2003) - Running with Scissors

+Jokes

+Varied weapons

+Modify weapons

+Jerry Can lets player use fire and player can piss on enemies to put fire out

+Exploration

+Raid bank for currency

+GTA wanted system

-dumb AI

-bullet sponge

-blocked paths

-no music

-poor hit detection

 

XIII (2003) - Ubisoft Paris

+Cel-shading

+comic book panels showing action

+Fast movement

+Dynamic music reacts to player

+Varied missions

+Level up skills

+Hold up guards

-dumb AI

-bullet sponge

-no checkpoints after cut-scenes

-tedious stealth mechanics as you have to hide bodies moving slowly

 

Judge Dredd: Dredd vs. Death (2003) - Rebellion

+Ricochet bullets

+Arrest enemies

+Law meter keeps player's adherence to law high

-dumb AI

-bullet sponge

-tedious and repetitive arresting of NPCs

 

Tron 2.0 (2003) - Monolith

+Upgrades

+Visuals

+Fast movement

-dumb AI

-bullet sponge

-hit-scan enemies

-peek and shoot mechanics

-waste time searching

 

Inago Rage (2003) - Dejobaan Games

+Fast movement

+Clear visuals

+Acceleration movement

+Arena maps

-score-based game

-point and shoot mechanics

 

Call of Duty 1 (2003) 2 (2005) - Infinity Ward

+Ironsight

+Flanking enemies

+Open map

+Enemies throw grenades to smoke you out of cover

+Scripted set-pieces

-peek and shoot mechanics

-dumb AI

-repetitious mechanics

 

Call of Duty 3 (2006) - Treyarch

+Ironsight

+Flanking enemies

+Open map

+Enemies throw grenades to smoke you out of cover

+Scripted set-pieces

-peek and shoot mechanics

-dumb AI

-repetitious mechanics

-quick-time events

 

Painkiller (2004) - People Can Fly

+Varied enemies

+Boss battles

+Stake gun

-dumb AI

-bullet sponge

-blocked geometry prevents player from moving around in boss battles

 

Killzone (2004) - Guerrilla Games

+Four playable characters with distinct abilities

+Open area

-point and shoot mechanics

-bullet sponge

-dumb AI

-linear

 

Far Cry (2004) - Crytek

+Open world

+Sprint capacity

+Sprint in all directions

+Red bar indicating where enemies shooting

+Radar

-Opaque enemies in relation to background

-No indication or feedback on button press for no grenad

 

Chronicles of Riddick: Escape from Butcher Bay (2004) - Starbreeze

+Hub levels

+Quests

+Melee combat

+Drag enemies

+Stealth mode

-limited gunplay

-dumb AI

-linear

-spider enemies

-repetitive combat

 

Mace Griffin: Bounty Hunter (2004) - Warthog Games

+Seamless transition from piloting spaceship and on-foot sections

-dumb AI

-linear

-repetitive combat

 

Dead Man's Hand (2004) - Human Head Studios

+Poker mini-game

+Boss battles

+Western

+Dynamic music reacts to player

-dumb AI

-bullet sponge

-score

-no checkpoints

 

Firestarter (2004) - GSC Game World

+Mini-map not oriented to the player's viewpoint

-dumb AI

-bullet sponge

 

Shadow Ops: Red Mercury (2004) - Zombie Studios

+AI teammates

-dumb AI

-bullet sponge

-no checkpoints

-fixed weapon set for each mission

 

Doom 3 (2004) - iD Software

+Sprinting in all directions

+Reload etc. while sprinting

-dumb AI

-bullet sponge

-enemies don't run and gun leaving exploit for the player to shoot

-linear corridors

-spawning enemies

 

Tribes: Vengeance (2004) - Irrational Games

+Jetpacks

+Skiing

+Class-based

+Vehicles

+Fast-paced

+Open map

-bullet sponge

-dumb AI

 

SWAT 4 (2005) - Irrational Games

+Aiming reticule smooths and reduces with constant movement

+Tactics and planning

+Door wedge - manipulates movement of AI through map

+Shouting commands "Police!", "Don't Move"

-slow movement speed, progressively gets worse with damage taken

-compulsory loading screen each time mission loads

-useless AI teammates on higher difficulty due to scoring system

-dumb AI

 

Brothers in Arms: Road to Hill (2005) Earn in Blood (2005) - Gearbox Software

+Opening sequence parachuting

+Flanking & supressing fire mechanic

+Ai teammates

+Order AI teammates

+Really close ironsight

-slow movement speed

-spawning enemies

-grassy areas harder to see and plan for

-long animation when hit by grenade

-bullet sponge

-dumb AI

 

Serious Sam 2 (2005) - Croteam

+Bullet-hell

+Different enemy types

+Kamikaze headless bomber

+Hundreds of enemies on-screen

+Open map

+Vehicles

+Dedicated grenade button

-dumb AI

-bullet sponge

 

Cold Winter (2005) - Swordfish Studios

+Interact with objects

+Multiple objectives

+Move objects to provide cover and block doors et cetera

-dumb AI

-linear

 

Vivisector: Beast Within (2005) - Action Forms

+Destructible environments and objects

+Vivisect point which enables player to rend flesh off of the enemy

+Open map

+Varied Enemies

-dumb AI

-bullet sponge

 

Star Wars: Republic Commando (2005) - LucasArts

+AI teammates

+Direct AI teammates to complete actions

-huge reticule means it's hard to know where you're shooting

-dumb AI

-corridor shooter

-bullet sponge

-lag between giving AI orders and AI completing them

 

Call of Cthulhu: Dark Corners of the Earth (2005) - Headfirst Productions

+Puzzles

+Horror element

+Sneaking section

+Blurry visuals due to looking at disturbing events or scenes

-confusing complex progression

-dumb AI

-bullet sponge

 

Black (2005) - Criterion

+Destructible environment

+Great particle effects

-Quake clone

-dumb AI

-random enemy spawns

-peek and shoot mechanics

-bullet sponge

 

Rainbow Six Lockdown (2005) - Red Storm

+AI teammates

+Real-time instructions to teammates

+Partially open doors

-dumb AI

-no planning phase

-point and shoot mechanics

-linear

 

Unreal Championship 1 (2002) 2: The Liandri Conflict (2005) - Epic

+Fatality moves

+Double-jumping

+Melee moves

-multiplayer

-third person

 

Area 51 (2005) - Midway Austin

+AI teammates

+Melee with gun

+Scanner scans enemies and items

-dumb AI

-linear

-bullet sponge

 

Bet on Soldier (2005) - Kylotonn

+Pick set of weapons before deploying for a mission

+Hire AI teammates to help player on missions

+Currency is required to buy supplies and ammo and earned via special kills

-dumb AI

-bullet sponge

 

TimeSplitters: Future Perfect (2005) - Free Radical Design

+Parody writing

+Vehicle

+Boss battles

-dumb AI

-zombies

-point and shoot mechanics

-bullet sponge

-enemy spawns

 

Project: Snowblind (2005) - Crystal Dynamics

+Varied playstyle

+Offshoot of Deus Ex Invisible War

+Nano powers

-dumb AI

-bullet sponge

 

Oddworld: Stranger's Wrath (2005) - Oddworld Inhabitants

+Bounty kills

+Boss battles

+Open map

+Hub

+Choice between killing or capturing bounties

-third person

-bullet sponge

-dumb AI

-linear

-point and shoot mechanic

-redundant currency

 

Pariah (2005) - Digital Extremes

+Vehicle sections

+Destructible environments

-dumb AI

-bullet sponge

-some weapon fire blurs or masks the screen

 

Rainbow Six Critical Hour (2006) - Red Storm

+AI teammates

+Real-time instructions to teammates

+Partially open doors

+non-linear

+Open map

-dumb AI

-no planning phase

 

The Ship (2006) - Outerlight

+Find your target and find out who wants to murder you

-multiplayer

-melee only

 

Soldier of Fortune II: Double Helix (2007) - Raven Software

+Reticule recoil

-bullet sponge

-dumb AI

-poor hit detection

-peek and shoot mechanics

 

Others:

Die Hard: Nakatomi Plaza (2002) - Piranha Games

Contract J.A.C.K. (2002) - Monolith

Iron Storm (2002) - 4X Studios|Kylotonn

Cube (2002) - /

Neocron (2002) - Reakktor

Star Trek: Elite Force II (2003) - Ritual Entertainment

Codename: Nina - Global Terrorism Strike (2003) - /

Warhammer 40,000: Fire Warrior (2004) - Kuju Entertainment

Purge (2003) - /

Chaser (2003) - /

Heat Project (2003) - /

Devastation (2003)- /

Will Rock (2003) - Saber Interactive

.kkrieger (2004) - Farbrausch

Italian Civil War (2004) - /

Breed (2004) - /

Sabotain (2004) - /

CodeRED: Alien Arena (2004) - /

Neocron 2:Beyond Dome of York (2004) - Reakktor

Men of Valor (2004) - 2015 Inc.

Vampire the Masquerade: Bloodlines (2004) - Troika Games

Cube 2: Sauerbraten (2004) - /

Utopia City (2005) - Parallax Arts Studio

Land of the Dead: Road to Fiddler's Green (2005) - /

Psychotoxic (2005) - /

Nevski Titbit (2005) - /

Neuro Hunter (2005) - /

Gene Troopers (2005) - /

Operation Matriarchy (2005) - /

Nexuiz (2005) - Alientrap Games

Xenus: Boiling Point (2005) - Deep Shadows

Warsow (2005) - Warsow Team

Urban Chaos: Riot Response (2006) - Rocksteady Studios

Red Orchestra (2006) - Tripwire Interactive

Liquidator 2 (2006) - /

Rat Hunter (2006) - /

Neuro (2006) - /

Dark Apes (2007) - /

Alpha Prime (2007) - Black Element Software