History of First-Person Shooter Games: Second Era

2nd (1997-2001)

Goldeneye (1997) - Rare

GoldeneyeScientist.jpg

+Mission objectives change based upon difficulty

+Enemies duck and roll to avoid bullets

+Stealth

+Enemies set off alarms

+Vehicle

+Area-specific damage

+Gadgets

+Enemies react to being shot

+Remote mines

+Multiplayer

+Arena maps

-dumb AI

-linear

-repetitious enemies

-point and shoot mechanics

-cookie-cutter guns

-no jump

 

Hexen 2 (1997) - Raven Software

+Leveling-up

+Enemies duck and roll

+Hub level to access the levels

+Class based - warrior, mage and cleric

+Forge ultimate weapon by picking up parts throughout the game

-Quake clone

 

Codename Tenka (1997) - Psygnosis

+Ammo counter on gun

-Quake clone

 

Chasm: The Rift (1997) - Action Forms

+Remove limbs off of enemies

+Boss battles

+Use environment to defeat the bosses

-Quake clone

 

Turok: Dinosaur Hunter (1997) 2: Seeds of Evil (1998) - Iguana Entertainment

+Large vertical maps

+Self-destructing enemies

+Brain destroying weapon

+Explosive bow

+Boss battles

-dumb AI

-bullet sponge

-platforming sections

-fog obscures the levels

-point of no return sections which prevent player from gaining keys

 

Half Life (1998) - Valve

+Intelligent AI

+Boss battles

+Varied enemies

+G-man appears in places

+Variety of game mechanics

+Platforming

+Puzzles

-long unskippable opening sequence

-bullet sponge

-some dumb AI

-hit-scan enemies

-Xen levels

 

Jurassic Park: Trespasser (1998) - DreamWorks Interactive~Looking Glass

+Repeat player's dialogue if not heard

+Physics

+Regenerating health

+Free arm movement

+Open map

+Ragdoll physics

-complex input for moving objects in the world

-player's character calls out how much ammo she has left

-bullet sponge

-dumb AI

 

Carnivores I (1998) II (1999) - Action Forms

+Hunt and track specific targets

+Open world

+Trophy room

-dumb AI

-bullet sponge

 

Rainbow Six (1998) Rogue Spear (1999) - Red Storm

+AI teammates

+Plan AI teammates pathfinding and actions

+Marking maps

+one bullet deaths

+non-linear

+Permadeath for teammates

+Open map

+Reticule recoil

+3D textured map to preview before beginning mission

-dumb AI

 

Shogo: Mobile Armor Division (1998) - Monolith

+Moral choices

+Critical hits on enemies

+Mech combat

+Mech turns into hovercraft

-critical hits on player - instant death

-splash damage hurts more than a direct hit

-avoid fetch missions by killing the quest giver and take his reward

 

Delta Force I (1998) II (1999) - NovaLogic

+Open world

+Weapon loadout

+Different missions

-dumb AI

-peek and shoot mechanics

 

Unreal Gold (1998) - Epic

+Intelligent AI

+Enemies wield the same weapons as the player

+Different enemies

-Quake clone

-bullet sponge

-corridor shooter

 

South Park (1998) - Iguana Entertainment

+Cow launcher

+Open map

-Quake clone

-bullet sponge

-dumb AI

 

Blood 2: The Chosen (1998) - Monolith

+Pop references

-Doom clone

 

SiN (1998) - Ritual Entertainment

+Objectives

+Interactions

+Platform jumping

+Reloading

+Drivable vehicles

+Third-person view

+Area-specific damage

+Multi-pathways through levels

+Firing modes

+Disarm enemies

-Dark-coloured enemies

-Ankle-biter enemies

-Pick-ups on command

 

Tribes I (1998) II (2001) - Dynamix

+Jetpacks

+Skiing

+Class-based

+Vehicles

+Fast-paced

+Open map

-bullet sponge

 

Quake II (1999) - iD Software

+Secret areas and levels

+Can sneak up on enemies

+Hit-confirm via blood visual

+Bloody enemy indicates health of enemy

+Enemies flinch on hit

-clunky movement

-grunt sound on every jump

-Skating movement

-environmental damage when crushed

-redundant armour

 

Quake III: Arena (1999) - iD Software

+Fast pace

+Fast movement

+Encourages movement via Powerups on maps

+Circular level design

+Jumping movement good

+Rocket Jump

+Hit-confirm via sound

+Different weapons' abilities

-no indication of low health

-redundant armour

 

Counter-Strike (1999) - Valve

+Realism

+Area-specific damage

-currency

 

Unreal Tournament (1999) - Epic

+Intelligent AI

+Fast-paced

-multiplayer

 

Kingpin: Life of Crime (1999) - Xatrix

+Area-specific damage

+Deformable skin indicates damage

+Enemies leave blood trail

+Separate armor values for head, body and legs

+Weapon modifications

+NPC interactions

+Hire NPCs to fight with you

+Cash used as currency to buy weapons and hire NPCs

+Positive and negative responses to NPCs

+Open-ended world

-dumb AI

-bullet sponge

 

System Shock 2 (1999) - Looking Glass

+Exploration

+Upgrade player's abilities

+Interactivity

+Puzzles

+Inventory

+Different fire modes

+Weapons deal different damage to different enemies

+Different enemies

+Rewards curiosity

-dumb AI

-bullet sponge

-peek and shoot mechanics

-respawning enemies

-poor hit detection

-spider enemies

-stuck in geometry

 

Requiem: Avenging Angel (1999) - Cyclone Studios

+Boss battles

+Resurrect enemies to fight for you

+Possess enemies

+Bullet time

+Power to increase speed and jump

-dumb AI

-bullet sponge

-linear

-hitscan enemies

 

Codename Eagle (1999) - Refraction Games

+Open map

+Vehicles

+Enemy chatter

-dumb AI

-bullet sponge

-empty maps

-slow movement

 

Hidden & Dangerous (1999) - Illusion Softworks

+Open map

+Soldier selection pre-mission

+AI teammates

+Order teammates

+third-person/first-person choice

-dumb AI

-slow movement

 

Deus Ex (2000) - Ion Storm Austin

+Open World

+Inventory management

+Control wall turrets

+Specific body damage

+Random erratic aim that you can guessimate and control

+Various play styles

+Multiple routes of progress

+Various enemies

+Augmentations to upgrade player's abilities

+Exploration bonuses encouraging player to explore

+Multiple narrative paths ex. Paul Denton and Jock dying

-dumb AI

-bullet sponge

-slow movement

 

Perfect Dark (2000) - Rare

+Mission objectives change based upon difficulty

+Enemies duck and roll to avoid bullets

+Stealth

+Enemies set off alarms

+Vehicle

+Area-specific damage

+Gadgets

+Enemies react to being shot

+Remote mines

+Laptop gun

+Secondary modes for guns

+Central hub area

+Multiplayer

+Arena maps

+Co-op

+Counter-op

+Disarm enemies

+Blurred screen whenever punched or poisioned

-dumb AI

-repetitious enemies

-point and shoot mechanics

-no jump

 

Daikatana (2000) - Ion Storm Dallas

+Leveling-up katana

+Different weapons based upon time period

+Teammates

-Quake clone

-poor teammates' pathfinding

 

Star Trek: Voyager Elite Force (2000) - Ritual Entertainment

+Teammates

+Teammates

-Quake clone

-dumb AI

 

Gunman Chronicles (2000) - Rewolf Software

+Vehicle section

-Half Life clone

-dumb AI

 

Timesplitters (2000) - Free Radical

+Mapmaker

+Unlockable characters

-Goldeneye clone

-dumb AI

 

No One Lives Forever (2000) - Monolith

+Female lead

+Sneaking

+Variety of missions

+Vehicle sections

+Parachute section

+Dialogue choices

+Gadgets

-bullet sponge

-dumb AI

-when detected siren goes off and stays on for rest of mission

-stealth parameters unclear

 

Project I.G.I. (2000) - Innerloop Studios

+Zipline

+Open map

+Different objectives

+Different playstyles

+Slide down ladders

+Shoot through thin walls

+no save point in missions

+Enemies set off alarms

+Surveillance cameras

-bullet sponge

-dumb AI

-peek and shoot mechanics

-barren maps

 

Soldier of Fortune (2000) - Raven Software

+Damage to the limbs tear them off

+Microwave gun

+Shooting the gun out of the enemy's hand will force them to surrender

-bullet sponge

-dumb AI

-point and shoot mechanics

 

Turok 3: Shadows of Oblivion (2000) - Acclaim Studios Austin|Iguana Entertainment

+Large vertical maps

+Brain destroying weapon

+Boss battles

+Weapon to take control of enemy and detonate him

-dumb AI

-bullet sponge

-platforming sections

 

007: Agent Under Fire (2001) - EA Redwood Shores

+Driving missions

+Car stunts

+Missions based upon difficulty

-Goldeneye clone

-dumb AI

-bullet sponge

 

Red Faction (2001) - Volition

+Destructible environments limited

+Vehicle combat and sections

-stealth section

-dumb AI

 

Undying (2001) - EA Los Angeles|DreamWorks Interactive

+Combo weapon system - shotgun and shield

+Horror setting

+Dual handed - gun in one hand and magic, the other

-stealth section

-dumb AI

 

Codename: Outbreak (2001) - GSC Game World

+One weapon for player with several modes ex. Shotgun, sniper, et cetera

+Different armor types

+Two person squad

+Pick your AI teammate who have all different stats

+Permadeath for AI squad members

+Secondary viewpoint of AI teammate in HUD

+Open map

-Slow movement

-dumb AI

-bullet sponge

 

Operation Flashpoint (2001) - Bohemia Interactive

+Open map

+Tactical shooter

-Slow movement

-dumb AI

-bullet sponge

-simulator

 

Return to Castle Wolfenstein (2001) - Gray Matter|Xatrix

+Stealth

+Varied game mechanics

+Reticule recoil

-bullet sponge

-dumb AI

 

Star Wars Jedi Knight II: Jedi Outcast (2001) - Raven Software

+Stealth

+Varied game mechanics

+Reticule recoil

-bullet sponge

-dumb AI

 

Serious Sam: First Encounter/Second (2001/02) - Croteam

+Bullet-hell

+Different enemy types

+Kamikaze headless bomber

+Hundreds of enemies on-screen

+Open map

-dumb AI

-bullet sponge

 

Ware:

XS (1996) - SCi Games

Turok Rage Wars (1999) - Acclaim Studios Austin|Iguana Entertainment

Cyber Strike 2 (1998) - /

The World is Not Enough (2000) - Eurocom