History of First-Person Shooter Games: Fourth Era

4th Era (2005-2011)

Perfect Dark Zero (2005) - Rare

pdzero02h.jpg

+Cover (third person)

+Roll (third person)

+Laptop gun

+Viblade - defends against bullets

+Secondary function on weapons

+Jetpacks

+Enemy armor falls off to indicate health

+Missions based upon difficulty

-movement speed based on weapon equipped

-clunky movement

-dumb AI

 

Condemned (2005) - Monolith

+Forensics

+Melee combat

+Block

+Different melee weapons

+Enemies can attack each other

-limited gunplay

-slow movement

-repetitive combat

 

Condemned 2: Bloodshot (2008) - Monolith

+Forensics

+Melee combat

+Block

+Different melee weapons

+Enemies can attack each other

-slow movement

-repetitive combat

 

Quake 4 (2005) - Raven Software

+AI teammates

+Black hole gun

+Conveyor belt level avoiding hazards

-bullet sponge

-dumb AI

-corridor shooter

-on-rails sections

 

Prey (2006) - Human Head Studios

+Leeching gun power based upon and derived from the environment

+Interactivity

+Change gravity of rooms

+Wall walking and running

+Portals

+Hovercraft roaming

-bullet sponge

-dumb AI

-death sends you to a place to shoot enemies to regain health

-corridor shooter

 

Call of Juarez I (2006) II: Bound in Blood (2009) - Techland

+Western-theme

+Puzzles

+Play as two different characters with different abilities

+Whip lets you swing out of branches

+Bullet time mode

+Duels, as fast you can draw your gun

+Open map

+Stealth sections

-dumb AI

-bullet sponge

-linear

-platform sections

-fist fights

 

Dark Messiah of Might and Magic (2006) - Arkane Studios

+Class-based

+Rope-climbing bow

+Push kick enemy / wall of spikes for instant kill

+Destructible environments

+Charm ability to turn enemies on each other

+Telekinesis

+Enemies parry and sidestep attacks

-bullet sponge

-dumb AI

-unclear stealth parameters

 

Battlefield 2142 (2006) 1943 (2009) 3 (2011)  - DICE

+Large scale battles

+Vehicles

+Open map

+Class-based

+Commander class

+Titan gametype, destroy opponent's Titan and defend your own

-multiplayer

-dumb AI

 

Rainbow Six Vegas I (2006) II (2008) - Ubisoft Montreal

+Open area

+Tactical

+Third-person cover perspective

+Blind fire

-linear

-punishes movement

-peek and shoot mechanics

-stationary enemies

-obscure screen in ratio to losing health

 

Resistance: Fall of Man (2006) - Insomniac Games

+Large maps

+Pauses when changing weapon

+Unique weapons

+Different enemy types

+vehicle sections

-bullet sponge

-dumb AI

-limited ammo supply for unique weapons

-spider enemies

-inconsistent safe cover zones

 

Resistance 2 (2008) - Insomniac Games

+Large maps

+Unique weapons

+Boss battles

+Different enemy types

-bullet sponge

-dumb AI

-peek and shoot mechanics

-two weapon system but sells itself on having unique weapon set

 

The Darkness (2007) - Starbreeze Studios

+Black hole power

+Scripted execution moves

+Watch entire To Kill a Mockingbird film in-game

-dumb AI

-bullet sponge

-darkness monster masks peripheral viewpoint

-repetitive combat

 

Enemy Territory: Quake Wars (2007) - Splash Damage

+Objective-based

+Class-based

+Load-outs

+Open map

-multiplayer

 

Shadowrun (2007) - FASA Studios

+Objective-based

+Class-based

+Open map

+Vehicles

+Capture enemy points

+Bloom

-multiplayer

-messy HUD

 

Medal of Honor: Airborne (2007) - EA LA|DreamWorks Interactive

+Parachute in to each map/mission

+Parachuting gives you overall view of map

+Weapon loadout

+Open map

+Health system combination of regeneration and standard

+Capture enemy points

+Objectives non-linear

-dumb AI

-bullet sponge

-can only parachute in to a few places

-linear sections of maps

-random cone-of-fire from ironsight

-enemies aim makes it impossible to move around

 

Blacksite: Area 51 (2007) - Midway Austin

+Bloom outlines enemies to make it easier to discern

+Squad AI

+Order AI teammates

+Squad morale affects their abilities

+Different enemies

-corridor shooter

-dumb AI

-bullet sponge

-obscure screen in relation to amount of health

-speed related to weapon equipped

-point and shoot mechanics

 

Unreal Tournament 3 (2007) - Epic

+Intelligent AI

+Fast-paced

+Vehicles

+Double-jumping

-multiplayer

 

Team Fortress 2 (2007) - Valve

+Fast-paced

+Class-based

+Rocket jumping

+Character silhouettes easily identifiable

+Little visual clutter

-multiplayer

 

Celestial Impact (2007) - /

+Deform and reform environment with form gun

+Super Mario Galaxy spherical maps

+Reform jump

-slow movement

-slow movement sideways

-multiplayer

 

Clive Barker's Jericho (2007) - MercurySteam

+Squad teammates

+Control any person in the squad

-squad members practically indistinguishable from one another

-constantly reviving teammates

-dumb AI

-bullet sponge

-repetitive combat

 

Timeshift (2007) - Saber Interactive

+Slow, stop or rewind time mechanic

+Destructible cover

+Puzzles

-dumb AI

-bullet sponge

-repetitive combat

 

Crysis (2007) 2 (2011) - Crytek

+Sprint sideways

+Special abilities: super strength, speed, stealth

+Mark enemies with binoculars

+Ironsight

+Enemies call for reinforcements

+Particular enemy with same abilities as player

+Anti-gravity level

+Open world

+Vehicles

+Map design, beach guarded by speed boat and forest guarded by troops

-no weapon raised up on ladder

-lengthy nothingness

-red screen on low health

-map is horizontal rather than vertical

-foliage obscures enemies

-interaction between actions isn't fluid

-not enough battles with enemies of same abilities as player

 

BioShock (2007) - Irrational Games

+Great opening sequence crashing into sea, finding lighthouse, and submerging to the city

+Varied play styles and powers

+Variety of enemies

+Use environment to attack enemies ex. Light pool of oil on fire

+Photograph enemies to learn their weaknesses

-dumb AI

-bullet sponge

-moral choices are inconsistent

-point and shoot mechanics

-splicers get harder to beat as game progresses

-terrible last boss

-vitachambers revive you to its location when you die, not penalizing the player

 

Halo 3 (2007) - Bungie

+Trifecta of actions, weapon, melee, grenade

+Regenerating shield mechanic

+Large jump

+Auto-aim melee

+Duck head to prevent headshots when running away

+Open area

+Multiple paths

+Enemies don't spawn

+Sneak up on enemies

+Smart AI

+Symmetrical enemies

+Different types of enemies

+Enemies have different ranks, normal, elite, general etc.

+Scarab battle

+Battle Rifle

+Needler

+Large weapon obscure view to compensate for its power

+Different grenades

+Power-ups

+Bubble shield

+Flashing indicator when ammo low

+Vehicles

+The Storm Mission

+The Ark Mission

+The Covenant Mission

+Co-op

-dumb Flood enemies

-dumb Flood levels

-cut-scenes interrupt play

-no sprint

-redundant spike grenade

 

Call of Duty 4: Modern Warfare (2007) Modern Warfare 2 (2009) Modern Warfare 3 (2011) - Infinity Ward|2015 Inc.

+Sprint

+60FPS

+Fluid motion between actions

+Pop automatic aim

+Slow speed of player in certain sections

+Tutorial level timed

+Open area

+Breach room slow motion mechanic

+Chase sequences

+Movement forward helps progress of objectives

+All Ghillied Up Mission-MW1

+Wolverines Mission, burger town-MW2

+Cliff-hanger Mission, awesome downslope on skimobile

+Zero gravity combat-MW3

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-stationary enemies

-obscure screen in ratio to losing health

-cannot differentiate between enemies and friendlies

-constantly spawning enemies

-on-rails sections have particle effects obscure the screen

-first section has moving platform, hard to aim, obscure obstacles + enemies-MW1

-quick action event on first level-MW1

 

Call of Duty 5: World at War (2008) Black Ops I (2010) Black Ops II (2012) - Treyarch

+Sprint

+60FPS

+Fluid motion between actions

+Pop automatic aim

+Open area

+Weapon loadout-BOII

+Tactical orders-BOII

+Old Wounds Mission-BOII

+Wingsuit Section-BOII

-dumb AI

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-quick-time events

-non-interactive animations

-stationary enemies

-obscure screen in ratio to losing health

-cannot differentiate between enemies and friendlies

-constantly spawning enemies

 

Battlefield: Bad Company (2008) 2 (2010)  - DICE

+Full destructible environments

+Destroy enemies cover

+Open area

-weapons take up too much screen real estate

-spawning enemies

-obscure screen in ratio to losing health

-slow movement speed

-dumb AI

-point and shoot mechanics

 

Brothers in Arms: Hell's Highway (2008) - Gearbox Software

+Sprint

+Flanking and suppressing mechanic

+AI teammates

+Order AI teammates to shoot and move

+Regenerating health encourages movement

+Destructible cover

+Really close ironsight

+Tank sections

+Enemies change cover based upon player movement

-limited movement on sprint

-peek and shoot mechanics

-linear solo sections

-clunky controls

-obscure screen in ratio to losing health

-bullet sponge

-chase sequences on-foot with clunky controls

 

Mirror's Edge (2008) - DICE

+Parkour

+Sprint progressively gets faster

+Slam through to open doors

+Slide

+Wall jump

+Bullet time

-linear

-one path to completion

 

Frontlines: Fuel of War (2008) - Kaos Studios

+Objective-based capture

+Vehicles

+Open map

+Multiple routes

-dumb AI

-bullet sponge

-multiplayer focused

 

White Gold: War in Paradise (2008) - Deep Shadows

+RPG elements accepting quests

+Various warring factions

+Open world

-slow movement

-dumb AI

-bullet sponge

 

Turok (2008) - Propaganda Games

+Open map

+Different enemies and animals

+T-rex

-dumb AI

-bullet sponge

 

Fallout 3 (2008) - Bethesda

+RPG elements accepting quests

+Various warring factions

+Open world

+Intelligent AI

+Varied playstyles

+Karma system

+Inventory management

-base weapon damage affected by player's skill, bullets damage depend upon level

-slow movement

-zombies

-bullet sponge

-VATS

 

Turning Point: Fall of Liberty (2008) - Spark Unlimited

+Environmental melee kills

+Human shields

-dumb AI

-bullet sponge

 

Haze (2008) - Free Radical Design

+Play dead

+Enemies roll

+Co-op

-introduces characters with the same masks on, making them indistinguishable

-dumb AI

-bullet sponge

-point and shoot mechanics

 

Killzone 2 (2009) 3 (2011) - Guerrilla Games

+Four playable characters with distinct abilities

+Ironsight

+Lean and peek cover system
+Vehicle

+Open area

+Different enemies

+Lightening gun

+Jetpacks

+Mech sections

-point and shoot mechanics

-bullet sponge

-dumb AI

-linear

 

Smokin' Guns (2009) - Smokin' Guns Productions

+Western setting

+Arena maps

-multiplayer only

 

FEAR 2 (2009) - Monolith

+Sprint

+Enemies kick objects over for cover

+Slide

+Jumping vault

+Slo-mo

-corridor shooter

-obscure screen in ratio to losing health

-inconsistent melee hitbox

-quick action event when enemy grabs you

 

Chronicles of Riddick: Assault on Dark Athena (2009) - Starbreeze

+Hub levels

+Quests

+Melee combat

+Drag enemies

+Stealth mode

-limited gunplay

-dumb AI

-linear

-repetitive combat

 

Shattered Horizon (2009) - Futuremark

+Zero gravity combat

-bullet sponge

-multiplayer

 

Zeno Clash (2009) - ACE Team

+First-person beat'em up

Cyrostasis: Sleep of Reason (2009) - Action Forms

+Health mechanic where players regain health through heat sources

+Possession mechanic

-dumb AI

-linear

-bullet sponge

-melee

 

Borderlands (2009) - Gearbox Software

+RPG elements

+Variety of enemies

+Boss battles

+Open world

+Class-based

+Leveling up

+Co-op

+Second wind mechanic where if you kill someone before dying, you get full health

-dumb AI

-bullet sponge

-messy HUD

-peek and shout mechanics

-slow opening act

-loot grind

-monotonous opening of loot boxes

 

Wolfenstein (2009) - Raven Software

+Hub city

+Skirmishes in the hub city

+Bullet time

-veil mechanic uglizes the environment but is too effective to not use it

-slow movement

-dumb AI

 

Killing Floor (2009) - Tripwire Interactive

+Class-based

+Co-op

+Boss battles

+Wave-based shooter

+Bullet time

-zombies

-bullet sponge

-spider enemies

-dumb AI

 

Section 8 (2009) - TimeGate Studios

+Jetpack

+Weapon loadout

+Drop from plane onto map

-multiplayer

-bullet sponge

-dumb AI

 

Operation Flashpoint: Dragon Rising (2009) Red River (2011) - Codemasters

+Open world

+AI teammates

+Order AI teammates

+Vehicle

+Co-op

-slow movement

-dumb AI

-no order for teammates to take cover

 

Halo Reach (2010) - Bungie

+Trifecta of actions, weapon, melee, grenade

+Regenerating shield mechanic

+Large jump

+Sprint

+Auto-aim melee

+Duck head to prevent headshots when running away

+Open area

+Multiple paths

+Enemies don't spawn

+Sneak up on enemies

+Smart AI

+Symmetrical enemies

+Different types of enemies

+Enemies have different ranks, normal, elite, general etc.

+Scarab battle

+Battle Rifle

+Needler

+Large weapon obscure view to compensate for its power

+Different grenades

+Plasma grenades start detonation timer when hit surface

+Frag grenade detonation when bounce off of a surface

+Melee enemy to prevent dying from big fall

+Power-ups

+Bubble shield

+Jetpack

+Skulls change design parameters

+Saves three checkpoints in case players saves in a no-win situation

+Flashing indicator when ammo low

+Vehicles

+Co-op

+Bullet hell

+Wing commander section

+Pillar of Autumn mission

+Tip of the Sphere mission

+Oni-sword Base mission

+Nightfall mission

+Lone wolf mission that always ends with you dying

-melee third-person animation

-slow flight sections

 

Fallout: New Vegas (2010) - Obsidian

+RPG elements accepting quests

+Various warring factions

+Open world

+Intelligent AI

+Varied playstyles

+Karma system

+Inventory management

+AI Companions

+Completing tasks using your Speech skill

-base weapon damage affected by player's skill, bullets damage depend upon level

-slow movement

-zombies

-bullet sponge

-VATS

 

BioShock 2 (2010) - 2K Marin

+Varied play styles and powers

+Variety of enemies

+Use environment to attack enemies ex. Light pool of oil on fire

+Photograph enemies to learn their weaknesses

-dumb AI

-bullet sponge

-moral choices are inconsistent

-point and shoot mechanics

-splicers get harder to beat as game progresses

-vitachambers revive you to its location when you die, not penalizing the player

 

Alien versus Predator (2010) - Rebellion

+Three campaigns with three different characters and different abilities

+Predator's jump

+Alien's running on walls

-corridor shooter

-dumb AI

-bullet sponge

-obscure screen in ratio to losing health

-long unskippable attack animations

 

Singularity (2010) - Raven Software

+Time puzzles

+Freezing time for enemies

-corridor shooter

-dumb AI

-bullet sponge

 

Metro 2033 (2010) - 4A Games

+Atmospheric

-corridor shooter

-dumb AI

-bullet sponge

 

Red Eclipse (2011) - /

+Running on walls

+Burst of speed in any direction with a double tap

+Ammo count indicated in the crosshair

-multiplayer

-Burst of speed limited to amount of energy battery

 

Homefront (2011) - Kaos Studios

+Atmospheric

-dumb AI

-bullet sponge

 

Halo 4 (2012) - 343 Industries

+Trifecta of actions, weapon, melee, grenade

+Regenerating shield mechanic

+Large jump

+Auto-aim melee

+Duck head to prevent headshots when running away

+Open area

+Multiple paths

+Enemies don't spawn

+Sneak up on enemies

+Smart AI

+Different types of enemies

+Enemies have different ranks, normal, elite, general etc.

+Scarab battle

+Battle Rifle

+Needler

+Large weapon obscure view to compensate for its power

+Different grenades

+Power-ups

+Bubble shield

+Flashing indicator when ammo low

+Vehicles

+Co-op

-cut-scenes interrupt play

-poorly designed enemies

-poorly designed weapons

 

Others:

Commandos: Strike Force (2006) - Pyro Studios

You Are Empty (2007) - /

Hour of Victory (2007) - N-fusion Interactiv

Red Ocean (2007) - Collision Studios

Instinct (2007) - Digital Spray

Exodus from the Earth (2008) - Parallax Arts Studios

Crimes of War (2008) - /

Legendary (2008) - Spark Unlimited

Jonathan Kane: The Protector (2009) - /

Rogue Warrior (2009) - Rebellion

Halo: ODST (2009) - Bungie

Terminator Salvation (2009) - Grin

Conduit (2009) - High Voltage Software

Blacklight: Tango Down (2010) - Zombie Studios

Goldeneye 007 (2010) - Eurocom

Medal of Honor (2010) - Danger Close|DreamWorks Interactive

Conduit 2 (2011) - High Voltage Software

Bodycount (2011) - Guildford Studios

Red Orchestra 2 (2011) - Tripwire Interactive

Sniper: Ghost Warrior (2011) - City Interactive