History of First-Person Shooter Games: Fifth Era

5th Era (2011-2016)

[Currently UPDATING]

Deus Ex: Human Revolution (2011) The Fall (2014) Mankind Divided (2016) - Eidos Montreal

Deus-Ex-Human-Revolution-action-shot-1.jpg

+Open World

+Inventory management

+Various play styles

+Multiple routes of progress

+Various enemies

+Augmentations to upgrade player's abilities

+Exploration bonuses encouraging player to explore

+Multiple narrative paths

+Third-person cover

-dumb AI

-bullet sponge

-boss battles force lethal play

 

Bulletstorm (2011) - People Can Fly

+Sprint in all directions

+Slide mechanic

+Reload and slide at the same time

-disorienting first level in contrast to freedom of tutorial

-constant kicking opponent min-max mechanic

-inconsistent quick-time actions

-score ruins immersion and variety of mechanics

 

Call of Juarez III: The Cartel (2011) - Techland

+Neo-Western-theme

+Play as three different characters with different abilities

+Co-op

+Bullet time mode

+Car sections

+Duels, as fast you can draw your gun

+Hidden items unlockable only if you sneak around your teammates back and collect it, like dirty cops around clean cops

+Open areas

-dumb AI

-bullet sponge

-fist fights

-no boundaries on map, fail when you go outside of them

-point and shoot mechanics

 

Serious Sam 3 (2011) - Croteam

+Bullet-hell

+Different enemy types

+Kamikaze headless bomber

+Hundreds of enemies on-screen

+Open map

+Vehicles

+Dedicated grenade button

+Boss battles

+Co-op

+Sprint

-dumb AI

-bullet sponge

-hitscan enemies hidden

-linear first level

-ammo crates force to use certain weapons 

-shitty music

 

Dead Island (2011) - Techland

+Open world

+Quest-based

+RPG skill tree

+Different zombies

+Co-op

-zombies

-dumb AI

-bullet sponge

-stamina bar for sprint and swinging melee weapon

-emphasis on melee weapons

 

Brink (2011) - Splash Damage

+Parkour moves

+Smart button, when held down allows you to move through environment

+Body type changes your speed, weapons allowed to use, the amount of area to take bullets

-multiplayer

 

Rage (2011) - iD Software

+Open world

+Vehicles

+Wind stick can be used while holding a gun

+Vehicle races

-bullet sponge

-dumb AI

-unskippable cut-scenes

-repetitive enemies

-corridor shooter

 

FEAR 3 (2011) - Day One Studios

+Replay game as different character with different abilities

+Destructible environments

-corridor shooter

-dumb AI

-bullet sponge

 

Duke Nukem Forever (2011) - Gearbox Software

+Interactivity

+Mini-games

+Vehicle sections

-dumb AI

-bullet sponge

 

Resistance 3 (2011) - Insomniac Games

+Large maps

+Unique weapons

+Boss battles

+Different enemy types

+Upgrade weapons

+Weapon wheel to pause when changing weapon

-bullet sponge

-dumb AI

-peek and shoot mechanics

-spider enemies

 

Natural Selection 2 (2012) - Unknown Worlds

+Asymmetric teams

+Commander type views battles from top-view

+Class-based

+Leveling up

-multiplayer

 

Tribes: Ascend (2012) - Hi-Rez Studios

+Jetpacks

+Skiing

+Class-based

+Vehicles

+Fast-paced

+Open map

-bullet sponge

-no hitscan on default classes

 

Far Cry 3 (2012) - Ubisoft Montreal

+Sprint

+Vistas

+Unlockable skills

+Stealth

+Hang gliding

+Open world

+RPG elements

+Interactivity

+Vehicles

-dumb AI

-no GPS routing on cars

-quick-time events

-unskippable animations

-bad inventory system

-jerky jump

 

Syndicate (2012) - Starbreeze

+Sprint

+Slide

+Boss battles

+Unlockable skills

+Co-op

+Melee takedowns

+Puzzles

+Hack enemies to fight for you

-dumb AI

-linear

 

Borderlands 2 (2012) The Pre-Sequel! (2014) - Gearbox Software

+RPG elements

+Variety of enemies

+Boss battles

+Open world

+Class-based

+Leveling up

+Co-op

+Second wind mechanic where if you kill someone before dying, you get full health

-dumb AI

-bullet sponge

-messy HUD

-peek and shout mechanics

-loot grind

-monotonous opening of loot boxes

 

Ghost Recon Future Soldier (2012) - Ubisoft Paris

+Sprint

+Automatic movement in commands - moving from commands to commands

+On-rail sections, different

-different context buttons ex. one for climbing, one for cover

-information saturation hud

-two different aim sights

-unskippable cut-scenes in-game after checkpoints

 

BioShock: Infinite (2013) - Irrational Games

+Sky hook movement

+Beautiful environments & vistas

+Doesn't obscure screen in ratio to losing health

+No deadzones on turning on controller

+Sprint

+variety of enemies

-sprint too slow

-no sideways sprint/shuffle

-stationary enemies

-need enemy health bar to know if hitting the enemy

-looking for loot involves mashing the button at chests & drawers

-can't sky hook in the air, only ground

 

Call of Duty: Ghosts (2013) - Infinity Ward|2015 Inc.

+Sprint

+Slide

+60FPS

+Fluid motion between actions

+Pop automatic aim

+Slow speed of player in certain sections

+Open area

+Breach room slow motion mechanic

+Chase sequences

+Movement forward helps progress of objectives

+Zero-gravity Mission

-slow sprint

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-quick-time events

-gimmick game mechanics used once and once only

-stationary enemies

-obscure screen in ratio to losing health

-cannot differentiate between enemies and friendlies

-constantly spawning enemies

 

Crysis 3 (2013) - Crytek

+Sprint sideways

+Special abilities: super strength, speed, stealth

+Mark enemies with binoculars

+Ironsight

+Enemies call for reinforcements

+Particular enemy with same abilities as player

+Open world

+Vehicles

-no weapon raised up on ladder

-lengthy nothingness

-red screen on low health

-map is horizontal rather than vertical

-foliage obscures enemies

-interaction between actions isn't fluid

-not enough battles with enemies of same abilities as player

 

Payday 2 (2013) - Overkill Software

+Heists

+Class based shooter

+Co-op

+Zero-sum mechanics as failure results in no experience points

-dumb AI

-bullet sponge

 

Battlefield 4 (2013)  - DICE

+Large scale battles

+Vehicles

+Open map

+Class-based

+Commander class

-multiplayer

-dumb AI

 

Sniper: Ghost Warrior 2 (2013) - City Interactive

+Sniper simulator

+Open map

-dumb AI

-point and shoot mechanics

 

Shadow Warrior (2013) - Flying Wild Hog

+Varied attacks

+Melee combat

+Violent

-bullet sponge

-dumb AI

-poor checkpoint placements

-score

-gated progress by killing everything

 

Call of Juarez: Gunslinger (2013) - Techland

+Western-theme

+Narrator changes the story sometimes forcing the player to replay same sections with a different set-piece playing out

+Duels

+Bullet time

-linear

-scripted

-peek and shoot mechanics

-dumb AI

-bullet sponge

 

Killzone: Shadow Fall (2013) - Guerrilla Games

+Stealth

+Ironsight

+Motion tracker pulse system

+Lean and peek cover system
+Vehicle

+Open area

+Freefall section

-point and shoot mechanics

-dumb AI

-linear

-obscure screen in ratio to losing health

-ridiculous aim from enemies

 

Betrayer (2014) - Blackpowder Games<Monolith

+Forced to explore environment at start to figure out goal

-dumb AI

-vacant maps

-dull shooting mechanics

 

Time Rifters (2014) - Proton Studios

+Records your actions for every life and replays it in your next life when you die

+free-roam menus

-score

-ineffective weapon set

 

Destiny (2014) - Bungie

+Trifecta of actions, weapon, melee, grenade

+Regenerating shield mechanic

+Triple jump

+Sprint

+Slide

+Bloom aim

+Auto-aim melee

+Throwing melee attack, throw knife

+Perks

+Elemental attacks

+Sector radar

+Open world

+Multiple paths

+Darkness zones restrict revives or reloading

+Bullet hell

+Sneak up on enemies

+Smart AI

+Symmetrical enemies

+Different types of enemies

+Enemies have different ranks, normal, elite, general etc.

+Boss fights

+Hand Cannon

+Different grenades

+Power-ups

+Vehicles

+Co-op

+Third-person emotes

-dumb Flood-type enemies

-slow movement

-cut-scenes interrupt play

 

Call of Duty: Advanced Warfare (2014) - Sledgehammer Games

+Sprint

+Slide

+Double Jump

+Dodge backward and sideways

+Air Dodge

+Slow Drop

+Floating Shooting from drop

+Upgrade perks

+Grapple hook

+Pop automatic aim

+Open area

+Breach room slow motion mechanic

+Chase sequences

+Movement forward helps progress of objectives

+No reload constraint on one level

+Crossing road with heavy road traffic mission

-slow sprint

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-quick-time events

-gimmick game mechanics used once and once only

-stationary enemies

-obscure screen in ratio to losing health

-cannot differentiate between enemies and friendlies

-constantly spawning enemies

-forced slow sections

-fail states towards progress

-pointless vehicle sections

-pointless dialogue aimed at the player ex. "Watch out be careful"

 

Wolfenstein: The New Order (2014) Old Blood (2015) - MachineGames

+Sprint fast

+Sprint Unlimited

+Sprint Jump

+Slide

+Multiple paths

+Peek down on the ground

+Unlockable perks in single player

+Commanders set off alarms if not killed first

+Stealth sections

+Boss fights

-peek and shoot mechanics

-dumb AI

-quick time dog fights

-scripted interactions

-scripted sections

-sprint nerfed on certain guns

-spawning enemies

 

Killing Floor (2015) - Tripwire Interactive

+Class-based

+Co-op

+Boss battles

+Wave-based shooter

+Bullet time

-zombies

-bullet sponge

-spider enemies

-dumb AI

 

Dirty Bomb (2015) - Splash Damage

+Wall jump

+Class based shooter

-small weak jump

-messy environments

-uneven battles due to perk unlocks

 

Rake (2015) - Konsordo

+Open map

+Hunting down a creature as main objective

-useless items and traps

-dumb AI

-imbalanced progression, can kill the creature straightaway

-tedious progression, no clear fun step-by-step method to kill creature

-bullet sponge

 

Evolve (2015) - Turtle Rock Studios

+Open map

+Hunting down a creature as main objective

+Class-based

-easy method to hunt creature

-messy environments and HUDs

-indistinguishable enemies, can't distinguish classes as creature

-long down-time for jetpack, reducing movement speed

-bullet sponge

 

Battlefield Hardline (2015)  - Visceral Games

+Hook gun

+Freeze and Arrest command

-linear

-punishes movement

-quick-time events

-gimmick game mechanics used once and once only

-dumb AI

-rewarding non-lethal play with lethal play unlocks

-stationary enemies

-obscure screen in ratio to losing health

 

Call of Duty: Black Ops III (2015) - Treyarch

+Sprint

+Fluid motion between actions

+Pop automatic aim

+Open area

-dumb AI

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-quick-time events

-stationary enemies

-obscure screen in ratio to losing health

-constantly spawning enemies

 

Others:

Wrack (2012) - Final Boss Entertainment

007 Legends (2012) - Eurocom

Rise of the Triad Remake (2013) - Interceptor Entertainment

Enemy Front (2014) - CI Games

Dead Effect (2014) - inDev Brain

Dying Light (2015) - Techland

Solarix (2015) - Pulsetense Games

Homefront: Revolution (2016) - Dambuster Studios|Free Radical Design

 

 

Rainbow Six Siege (2015) - Ubisoft Montreal

 

Titanfall (2014) - Respawn|Infinity Ward

 

Halo 5 (2015) - 343 Industries