Pro Evolution Soccer European Finals 2008

On the 27th of September 2008, the European Finals of Pro Evolution Soccer 2008 was held in the Westin Excelsior hotel in Rome. Twenty-eight players qualified from fourteen countries around Europe and were flown by Konami to Rome to participate in the most prestigious PES event. The United Kingdom & Ireland had four players representing them:

Mark "Marko9Gardinic" Gardiner (Scotland)
Gordon "Wallace" Hislop (Scotland)
Farhad "Footimaster" Shah (England)
Gerard "NeoKubrick" Comerford (Ireland)

front-row (left to right): Kev, Marko, Irfydude, Footimaster; back-row (left to right): Gerard Comerford, Seabass, Wallace

front-row (left to right): Kev, Marko, Irfydude, Footimaster; back-row (left to right): Gerard Comerford, Seabass, Wallace

he opening ceremony and prelude to the tournament started at 8:40pm and we were all rushed to the Ludovisi room. It was a lavish room decorated with the finest; the only complaint one could was that they didn't spread out the tables a bit more. Once when we were all seated, the announcer (a very entertaining announcer) explained all the rules and waxed lyrically about and added gravitas to the tournament. Not too soon before we were on our feet again: he then ushered us off for a photo-shoot of the entire players in the hall of this luxurious hotel. The draw finally took place after we finished.

Player Shoot.jpg

I got drawn in a group with the ESWC World PES champion, Sven "S-Butcher" Wehmeier (the German/Swede), the Polish champion, and the Russian champion, but Footimaster was put into the group of death with Jinxy (Belgium number one) and Bubaloo (Portugal number one) and the number one Xbox 360 player in France, sebMVP4. Marko was put in with a Spanish and Norwegian player and Wallace, the second Spanish player along with the Swedish champion.

groupstage 1.jpg

I dominated the first thirty minutes of my game against Sven "S-Butcher" Wehmeier, and had five gilt-edge chances to score and six corners, but a header from his first corner of the game demoralized me, and my keeper seemed to fumble the ball for fun after that. I knew I had a mountain to climb, because my goal difference would not stand up to the other two players if we drew on points.

NeoButcher 1.jpg

Fortunately, I brushed past the Russian and Polish champion with ease, and I could have scored more in either match. The Russian was vocalizing his frustration a lot in the match and the Polish number one went bonkers with five minutes to go in our match and left the station; he was encouraged to return to the match to see it out but didn't even attempt to play.

NeoPole.JPG

Group B
S.Wehmeier 7 - 0 Gerard Comerford
Gerard Comerford 3 - 1 A.Duplyakov
Gerard Comerford 3 - 1 A. Olli

NeoButcher 2.jpg

The UK players went through to the knockouts too, aside from a few bumps along the way, and made it a clean sweep for UK & Ireland.

Knockout Bracket 1.JPG

I just had one of those games in PES. I went down three-nil and brought it back to three-two, and I had a chance to level but Ronaldo was an inch away from tapping the ball into an empty net. He then scored two goals in rapid succession (my goalie did have the sense to get sent off at the 60th minute).

NeoCole 4.JPG

Frustration and disappointment was common amongst the players from the UK except Wallace: Footimaster and Marko went out of the competition by the cruel and cheap tactic of timeplay, where an opponent passes the ball around the back aimlessly until the final whistle. On the other hand Wallace went through to the quarter-final only to be beaten by the eventual runner-up, WiDe.

Knockout bracket 2.JPG

The final was an all-German affair with Sven "S-Butcher" Wehmeier's deadly Brazil against Dennis "WiDe" Winkler's tactically efficient France. It was a very close game, and overall, you could argue that WiDe on balance of chances should have nicked it. It was two-two near the end and a glorious chance for WiDe opened up but the pass to the open player to tap it into an empty net was blocked and, in a common occurrence in PES, S-Butcher counter-attacked swiftly to score the winner. WiDe in the dying moments of the game in stoppage time had an opportunity and but for another excellent block by Butcher's defender would have sent it to extra-time.

1st - Sven "S-Butcher" Wehmeier
2nd - Dennis "WiDe" Winkler
3rd - Andrea "The Legend" Parisi
4th - Ludovic "Poyet" Luque

Thus ended a great event by Konami. The costs to pay all the expenses for the players, their guests, staff and media must have been close to a 100k in euros (and the media were well looked after: it'll be interesting to read reviews of PES from the journalists there). I had a great time with the UK lads: Footi, Irfy, Wallace, Steven, Marko and Kev. The football games in the Stadio Dei Marmi on Friday were great even if I had to play for Sweden because I was the only Irish guy there, and was nicely finished off with dinner at the Stadio Olympico! The late kick-off of the tournament gave everyone a day to explore Rome, and it was wonderful to visit the Vatican, Sistine Chapel, Colosseum, Roman forums and Pantheon, and the weather was nice too. I got to meet the legend that is Seabass (the creator of PES) and I got to represent my country; you couldn't ask for a better or greater weekend. Congratulations to S-Butcher and WiDe.

Jersey 2.JPG

History of First-Person Shooter Games: Sixth Era

6th Era (2016-)

[Currently Updating]

Overwatch (2016) - Blizzard

overwatch-2.jpg

 

Battleborn (2016) - Gearbox Software

+MOBA

+Open area

+Leveling up

+Co-op

-multiplayer

-messy environments and HUDs

 

Superhot (2016) - Superhot Games

 

Paladins (2016) - Hi-Rez Studios

 

Call of Duty: Infinite (2016) - Respawn|Infinity Ward

 

Sniper: Ghost Warrior 3 (2017) - City Interactive

 

 

 

History of First-Person Shooter Games: Fifth Era

5th Era (2011-2016)

[Currently UPDATING]

Deus Ex: Human Revolution (2011) The Fall (2014) Mankind Divided (2016) - Eidos Montreal

Deus-Ex-Human-Revolution-action-shot-1.jpg

+Open World

+Inventory management

+Various play styles

+Multiple routes of progress

+Various enemies

+Augmentations to upgrade player's abilities

+Exploration bonuses encouraging player to explore

+Multiple narrative paths

+Third-person cover

-dumb AI

-bullet sponge

-boss battles force lethal play

 

Bulletstorm (2011) - People Can Fly

+Sprint in all directions

+Slide mechanic

+Reload and slide at the same time

-disorienting first level in contrast to freedom of tutorial

-constant kicking opponent min-max mechanic

-inconsistent quick-time actions

-score ruins immersion and variety of mechanics

 

Call of Juarez III: The Cartel (2011) - Techland

+Neo-Western-theme

+Play as three different characters with different abilities

+Co-op

+Bullet time mode

+Car sections

+Duels, as fast you can draw your gun

+Hidden items unlockable only if you sneak around your teammates back and collect it, like dirty cops around clean cops

+Open areas

-dumb AI

-bullet sponge

-fist fights

-no boundaries on map, fail when you go outside of them

-point and shoot mechanics

 

Serious Sam 3 (2011) - Croteam

+Bullet-hell

+Different enemy types

+Kamikaze headless bomber

+Hundreds of enemies on-screen

+Open map

+Vehicles

+Dedicated grenade button

+Boss battles

+Co-op

+Sprint

-dumb AI

-bullet sponge

-hitscan enemies hidden

-linear first level

-ammo crates force to use certain weapons 

-shitty music

 

Dead Island (2011) - Techland

+Open world

+Quest-based

+RPG skill tree

+Different zombies

+Co-op

-zombies

-dumb AI

-bullet sponge

-stamina bar for sprint and swinging melee weapon

-emphasis on melee weapons

 

Brink (2011) - Splash Damage

+Parkour moves

+Smart button, when held down allows you to move through environment

+Body type changes your speed, weapons allowed to use, the amount of area to take bullets

-multiplayer

 

Rage (2011) - iD Software

+Open world

+Vehicles

+Wind stick can be used while holding a gun

+Vehicle races

-bullet sponge

-dumb AI

-unskippable cut-scenes

-repetitive enemies

-corridor shooter

 

FEAR 3 (2011) - Day One Studios

+Replay game as different character with different abilities

+Destructible environments

-corridor shooter

-dumb AI

-bullet sponge

 

Duke Nukem Forever (2011) - Gearbox Software

+Interactivity

+Mini-games

+Vehicle sections

-dumb AI

-bullet sponge

 

Resistance 3 (2011) - Insomniac Games

+Large maps

+Unique weapons

+Boss battles

+Different enemy types

+Upgrade weapons

+Weapon wheel to pause when changing weapon

-bullet sponge

-dumb AI

-peek and shoot mechanics

-spider enemies

 

Natural Selection 2 (2012) - Unknown Worlds

+Asymmetric teams

+Commander type views battles from top-view

+Class-based

+Leveling up

-multiplayer

 

Tribes: Ascend (2012) - Hi-Rez Studios

+Jetpacks

+Skiing

+Class-based

+Vehicles

+Fast-paced

+Open map

-bullet sponge

-no hitscan on default classes

 

Far Cry 3 (2012) - Ubisoft Montreal

+Sprint

+Vistas

+Unlockable skills

+Stealth

+Hang gliding

+Open world

+RPG elements

+Interactivity

+Vehicles

-dumb AI

-no GPS routing on cars

-quick-time events

-unskippable animations

-bad inventory system

-jerky jump

 

Syndicate (2012) - Starbreeze

+Sprint

+Slide

+Boss battles

+Unlockable skills

+Co-op

+Melee takedowns

+Puzzles

+Hack enemies to fight for you

-dumb AI

-linear

 

Borderlands 2 (2012) The Pre-Sequel! (2014) - Gearbox Software

+RPG elements

+Variety of enemies

+Boss battles

+Open world

+Class-based

+Leveling up

+Co-op

+Second wind mechanic where if you kill someone before dying, you get full health

-dumb AI

-bullet sponge

-messy HUD

-peek and shout mechanics

-loot grind

-monotonous opening of loot boxes

 

Ghost Recon Future Soldier (2012) - Ubisoft Paris

+Sprint

+Automatic movement in commands - moving from commands to commands

+On-rail sections, different

-different context buttons ex. one for climbing, one for cover

-information saturation hud

-two different aim sights

-unskippable cut-scenes in-game after checkpoints

 

BioShock: Infinite (2013) - Irrational Games

+Sky hook movement

+Beautiful environments & vistas

+Doesn't obscure screen in ratio to losing health

+No deadzones on turning on controller

+Sprint

+variety of enemies

-sprint too slow

-no sideways sprint/shuffle

-stationary enemies

-need enemy health bar to know if hitting the enemy

-looking for loot involves mashing the button at chests & drawers

-can't sky hook in the air, only ground

 

Call of Duty: Ghosts (2013) - Infinity Ward|2015 Inc.

+Sprint

+Slide

+60FPS

+Fluid motion between actions

+Pop automatic aim

+Slow speed of player in certain sections

+Open area

+Breach room slow motion mechanic

+Chase sequences

+Movement forward helps progress of objectives

+Zero-gravity Mission

-slow sprint

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-quick-time events

-gimmick game mechanics used once and once only

-stationary enemies

-obscure screen in ratio to losing health

-cannot differentiate between enemies and friendlies

-constantly spawning enemies

 

Crysis 3 (2013) - Crytek

+Sprint sideways

+Special abilities: super strength, speed, stealth

+Mark enemies with binoculars

+Ironsight

+Enemies call for reinforcements

+Particular enemy with same abilities as player

+Open world

+Vehicles

-no weapon raised up on ladder

-lengthy nothingness

-red screen on low health

-map is horizontal rather than vertical

-foliage obscures enemies

-interaction between actions isn't fluid

-not enough battles with enemies of same abilities as player

 

Payday 2 (2013) - Overkill Software

+Heists

+Class based shooter

+Co-op

+Zero-sum mechanics as failure results in no experience points

-dumb AI

-bullet sponge

 

Battlefield 4 (2013)  - DICE

+Large scale battles

+Vehicles

+Open map

+Class-based

+Commander class

-multiplayer

-dumb AI

 

Sniper: Ghost Warrior 2 (2013) - City Interactive

+Sniper simulator

+Open map

-dumb AI

-point and shoot mechanics

 

Shadow Warrior (2013) - Flying Wild Hog

+Varied attacks

+Melee combat

+Violent

-bullet sponge

-dumb AI

-poor checkpoint placements

-score

-gated progress by killing everything

 

Call of Juarez: Gunslinger (2013) - Techland

+Western-theme

+Narrator changes the story sometimes forcing the player to replay same sections with a different set-piece playing out

+Duels

+Bullet time

-linear

-scripted

-peek and shoot mechanics

-dumb AI

-bullet sponge

 

Killzone: Shadow Fall (2013) - Guerrilla Games

+Stealth

+Ironsight

+Motion tracker pulse system

+Lean and peek cover system
+Vehicle

+Open area

+Freefall section

-point and shoot mechanics

-dumb AI

-linear

-obscure screen in ratio to losing health

-ridiculous aim from enemies

 

Betrayer (2014) - Blackpowder Games<Monolith

+Forced to explore environment at start to figure out goal

-dumb AI

-vacant maps

-dull shooting mechanics

 

Time Rifters (2014) - Proton Studios

+Records your actions for every life and replays it in your next life when you die

+free-roam menus

-score

-ineffective weapon set

 

Destiny (2014) - Bungie

+Trifecta of actions, weapon, melee, grenade

+Regenerating shield mechanic

+Triple jump

+Sprint

+Slide

+Bloom aim

+Auto-aim melee

+Throwing melee attack, throw knife

+Perks

+Elemental attacks

+Sector radar

+Open world

+Multiple paths

+Darkness zones restrict revives or reloading

+Bullet hell

+Sneak up on enemies

+Smart AI

+Symmetrical enemies

+Different types of enemies

+Enemies have different ranks, normal, elite, general etc.

+Boss fights

+Hand Cannon

+Different grenades

+Power-ups

+Vehicles

+Co-op

+Third-person emotes

-dumb Flood-type enemies

-slow movement

-cut-scenes interrupt play

 

Call of Duty: Advanced Warfare (2014) - Sledgehammer Games

+Sprint

+Slide

+Double Jump

+Dodge backward and sideways

+Air Dodge

+Slow Drop

+Floating Shooting from drop

+Upgrade perks

+Grapple hook

+Pop automatic aim

+Open area

+Breach room slow motion mechanic

+Chase sequences

+Movement forward helps progress of objectives

+No reload constraint on one level

+Crossing road with heavy road traffic mission

-slow sprint

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-quick-time events

-gimmick game mechanics used once and once only

-stationary enemies

-obscure screen in ratio to losing health

-cannot differentiate between enemies and friendlies

-constantly spawning enemies

-forced slow sections

-fail states towards progress

-pointless vehicle sections

-pointless dialogue aimed at the player ex. "Watch out be careful"

 

Wolfenstein: The New Order (2014) Old Blood (2015) - MachineGames

+Sprint fast

+Sprint Unlimited

+Sprint Jump

+Slide

+Multiple paths

+Peek down on the ground

+Unlockable perks in single player

+Commanders set off alarms if not killed first

+Stealth sections

+Boss fights

-peek and shoot mechanics

-dumb AI

-quick time dog fights

-scripted interactions

-scripted sections

-sprint nerfed on certain guns

-spawning enemies

 

Killing Floor (2015) - Tripwire Interactive

+Class-based

+Co-op

+Boss battles

+Wave-based shooter

+Bullet time

-zombies

-bullet sponge

-spider enemies

-dumb AI

 

Dirty Bomb (2015) - Splash Damage

+Wall jump

+Class based shooter

-small weak jump

-messy environments

-uneven battles due to perk unlocks

 

Rake (2015) - Konsordo

+Open map

+Hunting down a creature as main objective

-useless items and traps

-dumb AI

-imbalanced progression, can kill the creature straightaway

-tedious progression, no clear fun step-by-step method to kill creature

-bullet sponge

 

Evolve (2015) - Turtle Rock Studios

+Open map

+Hunting down a creature as main objective

+Class-based

-easy method to hunt creature

-messy environments and HUDs

-indistinguishable enemies, can't distinguish classes as creature

-long down-time for jetpack, reducing movement speed

-bullet sponge

 

Battlefield Hardline (2015)  - Visceral Games

+Hook gun

+Freeze and Arrest command

-linear

-punishes movement

-quick-time events

-gimmick game mechanics used once and once only

-dumb AI

-rewarding non-lethal play with lethal play unlocks

-stationary enemies

-obscure screen in ratio to losing health

 

Call of Duty: Black Ops III (2015) - Treyarch

+Sprint

+Fluid motion between actions

+Pop automatic aim

+Open area

-dumb AI

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-quick-time events

-stationary enemies

-obscure screen in ratio to losing health

-constantly spawning enemies

 

Others:

Wrack (2012) - Final Boss Entertainment

007 Legends (2012) - Eurocom

Rise of the Triad Remake (2013) - Interceptor Entertainment

Enemy Front (2014) - CI Games

Dead Effect (2014) - inDev Brain

Dying Light (2015) - Techland

Solarix (2015) - Pulsetense Games

Homefront: Revolution (2016) - Dambuster Studios|Free Radical Design

 

 

Rainbow Six Siege (2015) - Ubisoft Montreal

 

Titanfall (2014) - Respawn|Infinity Ward

 

Halo 5 (2015) - 343 Industries

History of First-Person Shooter Games: Fourth Era

4th Era (2005-2011)

Perfect Dark Zero (2005) - Rare

pdzero02h.jpg

+Cover (third person)

+Roll (third person)

+Laptop gun

+Viblade - defends against bullets

+Secondary function on weapons

+Jetpacks

+Enemy armor falls off to indicate health

+Missions based upon difficulty

-movement speed based on weapon equipped

-clunky movement

-dumb AI

 

Condemned (2005) - Monolith

+Forensics

+Melee combat

+Block

+Different melee weapons

+Enemies can attack each other

-limited gunplay

-slow movement

-repetitive combat

 

Condemned 2: Bloodshot (2008) - Monolith

+Forensics

+Melee combat

+Block

+Different melee weapons

+Enemies can attack each other

-slow movement

-repetitive combat

 

Quake 4 (2005) - Raven Software

+AI teammates

+Black hole gun

+Conveyor belt level avoiding hazards

-bullet sponge

-dumb AI

-corridor shooter

-on-rails sections

 

Prey (2006) - Human Head Studios

+Leeching gun power based upon and derived from the environment

+Interactivity

+Change gravity of rooms

+Wall walking and running

+Portals

+Hovercraft roaming

-bullet sponge

-dumb AI

-death sends you to a place to shoot enemies to regain health

-corridor shooter

 

Call of Juarez I (2006) II: Bound in Blood (2009) - Techland

+Western-theme

+Puzzles

+Play as two different characters with different abilities

+Whip lets you swing out of branches

+Bullet time mode

+Duels, as fast you can draw your gun

+Open map

+Stealth sections

-dumb AI

-bullet sponge

-linear

-platform sections

-fist fights

 

Dark Messiah of Might and Magic (2006) - Arkane Studios

+Class-based

+Rope-climbing bow

+Push kick enemy / wall of spikes for instant kill

+Destructible environments

+Charm ability to turn enemies on each other

+Telekinesis

+Enemies parry and sidestep attacks

-bullet sponge

-dumb AI

-unclear stealth parameters

 

Battlefield 2142 (2006) 1943 (2009) 3 (2011)  - DICE

+Large scale battles

+Vehicles

+Open map

+Class-based

+Commander class

+Titan gametype, destroy opponent's Titan and defend your own

-multiplayer

-dumb AI

 

Rainbow Six Vegas I (2006) II (2008) - Ubisoft Montreal

+Open area

+Tactical

+Third-person cover perspective

+Blind fire

-linear

-punishes movement

-peek and shoot mechanics

-stationary enemies

-obscure screen in ratio to losing health

 

Resistance: Fall of Man (2006) - Insomniac Games

+Large maps

+Pauses when changing weapon

+Unique weapons

+Different enemy types

+vehicle sections

-bullet sponge

-dumb AI

-limited ammo supply for unique weapons

-spider enemies

-inconsistent safe cover zones

 

Resistance 2 (2008) - Insomniac Games

+Large maps

+Unique weapons

+Boss battles

+Different enemy types

-bullet sponge

-dumb AI

-peek and shoot mechanics

-two weapon system but sells itself on having unique weapon set

 

The Darkness (2007) - Starbreeze Studios

+Black hole power

+Scripted execution moves

+Watch entire To Kill a Mockingbird film in-game

-dumb AI

-bullet sponge

-darkness monster masks peripheral viewpoint

-repetitive combat

 

Enemy Territory: Quake Wars (2007) - Splash Damage

+Objective-based

+Class-based

+Load-outs

+Open map

-multiplayer

 

Shadowrun (2007) - FASA Studios

+Objective-based

+Class-based

+Open map

+Vehicles

+Capture enemy points

+Bloom

-multiplayer

-messy HUD

 

Medal of Honor: Airborne (2007) - EA LA|DreamWorks Interactive

+Parachute in to each map/mission

+Parachuting gives you overall view of map

+Weapon loadout

+Open map

+Health system combination of regeneration and standard

+Capture enemy points

+Objectives non-linear

-dumb AI

-bullet sponge

-can only parachute in to a few places

-linear sections of maps

-random cone-of-fire from ironsight

-enemies aim makes it impossible to move around

 

Blacksite: Area 51 (2007) - Midway Austin

+Bloom outlines enemies to make it easier to discern

+Squad AI

+Order AI teammates

+Squad morale affects their abilities

+Different enemies

-corridor shooter

-dumb AI

-bullet sponge

-obscure screen in relation to amount of health

-speed related to weapon equipped

-point and shoot mechanics

 

Unreal Tournament 3 (2007) - Epic

+Intelligent AI

+Fast-paced

+Vehicles

+Double-jumping

-multiplayer

 

Team Fortress 2 (2007) - Valve

+Fast-paced

+Class-based

+Rocket jumping

+Character silhouettes easily identifiable

+Little visual clutter

-multiplayer

 

Celestial Impact (2007) - /

+Deform and reform environment with form gun

+Super Mario Galaxy spherical maps

+Reform jump

-slow movement

-slow movement sideways

-multiplayer

 

Clive Barker's Jericho (2007) - MercurySteam

+Squad teammates

+Control any person in the squad

-squad members practically indistinguishable from one another

-constantly reviving teammates

-dumb AI

-bullet sponge

-repetitive combat

 

Timeshift (2007) - Saber Interactive

+Slow, stop or rewind time mechanic

+Destructible cover

+Puzzles

-dumb AI

-bullet sponge

-repetitive combat

 

Crysis (2007) 2 (2011) - Crytek

+Sprint sideways

+Special abilities: super strength, speed, stealth

+Mark enemies with binoculars

+Ironsight

+Enemies call for reinforcements

+Particular enemy with same abilities as player

+Anti-gravity level

+Open world

+Vehicles

+Map design, beach guarded by speed boat and forest guarded by troops

-no weapon raised up on ladder

-lengthy nothingness

-red screen on low health

-map is horizontal rather than vertical

-foliage obscures enemies

-interaction between actions isn't fluid

-not enough battles with enemies of same abilities as player

 

BioShock (2007) - Irrational Games

+Great opening sequence crashing into sea, finding lighthouse, and submerging to the city

+Varied play styles and powers

+Variety of enemies

+Use environment to attack enemies ex. Light pool of oil on fire

+Photograph enemies to learn their weaknesses

-dumb AI

-bullet sponge

-moral choices are inconsistent

-point and shoot mechanics

-splicers get harder to beat as game progresses

-terrible last boss

-vitachambers revive you to its location when you die, not penalizing the player

 

Halo 3 (2007) - Bungie

+Trifecta of actions, weapon, melee, grenade

+Regenerating shield mechanic

+Large jump

+Auto-aim melee

+Duck head to prevent headshots when running away

+Open area

+Multiple paths

+Enemies don't spawn

+Sneak up on enemies

+Smart AI

+Symmetrical enemies

+Different types of enemies

+Enemies have different ranks, normal, elite, general etc.

+Scarab battle

+Battle Rifle

+Needler

+Large weapon obscure view to compensate for its power

+Different grenades

+Power-ups

+Bubble shield

+Flashing indicator when ammo low

+Vehicles

+The Storm Mission

+The Ark Mission

+The Covenant Mission

+Co-op

-dumb Flood enemies

-dumb Flood levels

-cut-scenes interrupt play

-no sprint

-redundant spike grenade

 

Call of Duty 4: Modern Warfare (2007) Modern Warfare 2 (2009) Modern Warfare 3 (2011) - Infinity Ward|2015 Inc.

+Sprint

+60FPS

+Fluid motion between actions

+Pop automatic aim

+Slow speed of player in certain sections

+Tutorial level timed

+Open area

+Breach room slow motion mechanic

+Chase sequences

+Movement forward helps progress of objectives

+All Ghillied Up Mission-MW1

+Wolverines Mission, burger town-MW2

+Cliff-hanger Mission, awesome downslope on skimobile

+Zero gravity combat-MW3

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-stationary enemies

-obscure screen in ratio to losing health

-cannot differentiate between enemies and friendlies

-constantly spawning enemies

-on-rails sections have particle effects obscure the screen

-first section has moving platform, hard to aim, obscure obstacles + enemies-MW1

-quick action event on first level-MW1

 

Call of Duty 5: World at War (2008) Black Ops I (2010) Black Ops II (2012) - Treyarch

+Sprint

+60FPS

+Fluid motion between actions

+Pop automatic aim

+Open area

+Weapon loadout-BOII

+Tactical orders-BOII

+Old Wounds Mission-BOII

+Wingsuit Section-BOII

-dumb AI

-linear

-limited movement on sprint

-punishes movement

-peek and shoot mechanics

-jolting of screen when hit

-quick-time events

-non-interactive animations

-stationary enemies

-obscure screen in ratio to losing health

-cannot differentiate between enemies and friendlies

-constantly spawning enemies

 

Battlefield: Bad Company (2008) 2 (2010)  - DICE

+Full destructible environments

+Destroy enemies cover

+Open area

-weapons take up too much screen real estate

-spawning enemies

-obscure screen in ratio to losing health

-slow movement speed

-dumb AI

-point and shoot mechanics

 

Brothers in Arms: Hell's Highway (2008) - Gearbox Software

+Sprint

+Flanking and suppressing mechanic

+AI teammates

+Order AI teammates to shoot and move

+Regenerating health encourages movement

+Destructible cover

+Really close ironsight

+Tank sections

+Enemies change cover based upon player movement

-limited movement on sprint

-peek and shoot mechanics

-linear solo sections

-clunky controls

-obscure screen in ratio to losing health

-bullet sponge

-chase sequences on-foot with clunky controls

 

Mirror's Edge (2008) - DICE

+Parkour

+Sprint progressively gets faster

+Slam through to open doors

+Slide

+Wall jump

+Bullet time

-linear

-one path to completion

 

Frontlines: Fuel of War (2008) - Kaos Studios

+Objective-based capture

+Vehicles

+Open map

+Multiple routes

-dumb AI

-bullet sponge

-multiplayer focused

 

White Gold: War in Paradise (2008) - Deep Shadows

+RPG elements accepting quests

+Various warring factions

+Open world

-slow movement

-dumb AI

-bullet sponge

 

Turok (2008) - Propaganda Games

+Open map

+Different enemies and animals

+T-rex

-dumb AI

-bullet sponge

 

Fallout 3 (2008) - Bethesda

+RPG elements accepting quests

+Various warring factions

+Open world

+Intelligent AI

+Varied playstyles

+Karma system

+Inventory management

-base weapon damage affected by player's skill, bullets damage depend upon level

-slow movement

-zombies

-bullet sponge

-VATS

 

Turning Point: Fall of Liberty (2008) - Spark Unlimited

+Environmental melee kills

+Human shields

-dumb AI

-bullet sponge

 

Haze (2008) - Free Radical Design

+Play dead

+Enemies roll

+Co-op

-introduces characters with the same masks on, making them indistinguishable

-dumb AI

-bullet sponge

-point and shoot mechanics

 

Killzone 2 (2009) 3 (2011) - Guerrilla Games

+Four playable characters with distinct abilities

+Ironsight

+Lean and peek cover system
+Vehicle

+Open area

+Different enemies

+Lightening gun

+Jetpacks

+Mech sections

-point and shoot mechanics

-bullet sponge

-dumb AI

-linear

 

Smokin' Guns (2009) - Smokin' Guns Productions

+Western setting

+Arena maps

-multiplayer only

 

FEAR 2 (2009) - Monolith

+Sprint

+Enemies kick objects over for cover

+Slide

+Jumping vault

+Slo-mo

-corridor shooter

-obscure screen in ratio to losing health

-inconsistent melee hitbox

-quick action event when enemy grabs you

 

Chronicles of Riddick: Assault on Dark Athena (2009) - Starbreeze

+Hub levels

+Quests

+Melee combat

+Drag enemies

+Stealth mode

-limited gunplay

-dumb AI

-linear

-repetitive combat

 

Shattered Horizon (2009) - Futuremark

+Zero gravity combat

-bullet sponge

-multiplayer

 

Zeno Clash (2009) - ACE Team

+First-person beat'em up

Cyrostasis: Sleep of Reason (2009) - Action Forms

+Health mechanic where players regain health through heat sources

+Possession mechanic

-dumb AI

-linear

-bullet sponge

-melee

 

Borderlands (2009) - Gearbox Software

+RPG elements

+Variety of enemies

+Boss battles

+Open world

+Class-based

+Leveling up

+Co-op

+Second wind mechanic where if you kill someone before dying, you get full health

-dumb AI

-bullet sponge

-messy HUD

-peek and shout mechanics

-slow opening act

-loot grind

-monotonous opening of loot boxes

 

Wolfenstein (2009) - Raven Software

+Hub city

+Skirmishes in the hub city

+Bullet time

-veil mechanic uglizes the environment but is too effective to not use it

-slow movement

-dumb AI

 

Killing Floor (2009) - Tripwire Interactive

+Class-based

+Co-op

+Boss battles

+Wave-based shooter

+Bullet time

-zombies

-bullet sponge

-spider enemies

-dumb AI

 

Section 8 (2009) - TimeGate Studios

+Jetpack

+Weapon loadout

+Drop from plane onto map

-multiplayer

-bullet sponge

-dumb AI

 

Operation Flashpoint: Dragon Rising (2009) Red River (2011) - Codemasters

+Open world

+AI teammates

+Order AI teammates

+Vehicle

+Co-op

-slow movement

-dumb AI

-no order for teammates to take cover

 

Halo Reach (2010) - Bungie

+Trifecta of actions, weapon, melee, grenade

+Regenerating shield mechanic

+Large jump

+Sprint

+Auto-aim melee

+Duck head to prevent headshots when running away

+Open area

+Multiple paths

+Enemies don't spawn

+Sneak up on enemies

+Smart AI

+Symmetrical enemies

+Different types of enemies

+Enemies have different ranks, normal, elite, general etc.

+Scarab battle

+Battle Rifle

+Needler

+Large weapon obscure view to compensate for its power

+Different grenades

+Plasma grenades start detonation timer when hit surface

+Frag grenade detonation when bounce off of a surface

+Melee enemy to prevent dying from big fall

+Power-ups

+Bubble shield

+Jetpack

+Skulls change design parameters

+Saves three checkpoints in case players saves in a no-win situation

+Flashing indicator when ammo low

+Vehicles

+Co-op

+Bullet hell

+Wing commander section

+Pillar of Autumn mission

+Tip of the Sphere mission

+Oni-sword Base mission

+Nightfall mission

+Lone wolf mission that always ends with you dying

-melee third-person animation

-slow flight sections

 

Fallout: New Vegas (2010) - Obsidian

+RPG elements accepting quests

+Various warring factions

+Open world

+Intelligent AI

+Varied playstyles

+Karma system

+Inventory management

+AI Companions

+Completing tasks using your Speech skill

-base weapon damage affected by player's skill, bullets damage depend upon level

-slow movement

-zombies

-bullet sponge

-VATS

 

BioShock 2 (2010) - 2K Marin

+Varied play styles and powers

+Variety of enemies

+Use environment to attack enemies ex. Light pool of oil on fire

+Photograph enemies to learn their weaknesses

-dumb AI

-bullet sponge

-moral choices are inconsistent

-point and shoot mechanics

-splicers get harder to beat as game progresses

-vitachambers revive you to its location when you die, not penalizing the player

 

Alien versus Predator (2010) - Rebellion

+Three campaigns with three different characters and different abilities

+Predator's jump

+Alien's running on walls

-corridor shooter

-dumb AI

-bullet sponge

-obscure screen in ratio to losing health

-long unskippable attack animations

 

Singularity (2010) - Raven Software

+Time puzzles

+Freezing time for enemies

-corridor shooter

-dumb AI

-bullet sponge

 

Metro 2033 (2010) - 4A Games

+Atmospheric

-corridor shooter

-dumb AI

-bullet sponge

 

Red Eclipse (2011) - /

+Running on walls

+Burst of speed in any direction with a double tap

+Ammo count indicated in the crosshair

-multiplayer

-Burst of speed limited to amount of energy battery

 

Homefront (2011) - Kaos Studios

+Atmospheric

-dumb AI

-bullet sponge

 

Halo 4 (2012) - 343 Industries

+Trifecta of actions, weapon, melee, grenade

+Regenerating shield mechanic

+Large jump

+Auto-aim melee

+Duck head to prevent headshots when running away

+Open area

+Multiple paths

+Enemies don't spawn

+Sneak up on enemies

+Smart AI

+Different types of enemies

+Enemies have different ranks, normal, elite, general etc.

+Scarab battle

+Battle Rifle

+Needler

+Large weapon obscure view to compensate for its power

+Different grenades

+Power-ups

+Bubble shield

+Flashing indicator when ammo low

+Vehicles

+Co-op

-cut-scenes interrupt play

-poorly designed enemies

-poorly designed weapons

 

Others:

Commandos: Strike Force (2006) - Pyro Studios

You Are Empty (2007) - /

Hour of Victory (2007) - N-fusion Interactiv

Red Ocean (2007) - Collision Studios

Instinct (2007) - Digital Spray

Exodus from the Earth (2008) - Parallax Arts Studios

Crimes of War (2008) - /

Legendary (2008) - Spark Unlimited

Jonathan Kane: The Protector (2009) - /

Rogue Warrior (2009) - Rebellion

Halo: ODST (2009) - Bungie

Terminator Salvation (2009) - Grin

Conduit (2009) - High Voltage Software

Blacklight: Tango Down (2010) - Zombie Studios

Goldeneye 007 (2010) - Eurocom

Medal of Honor (2010) - Danger Close|DreamWorks Interactive

Conduit 2 (2011) - High Voltage Software

Bodycount (2011) - Guildford Studios

Red Orchestra 2 (2011) - Tripwire Interactive

Sniper: Ghost Warrior (2011) - City Interactive

History of First-Person Shooter Games: Third Era

3rd (2001-2005)

Alien versus Predator 2 (2001) - Monolith

alienvspredator2a.jpg

+Three campaigns with three different characters and different abilities

+Predator's jump

+Alien's running on walls

-corridor shooter

-dumb AI

-bullet sponge

 

Tom Clancy's Ghost Recon (2001) - Red Storm Entertainment

+Tactical shooter

+Open map

+Varied objectives

+AI teammates

+Order AI teammates

+Level up AI teammates

+Weapon loadouts

+Unlock specialist teammates by completing secondary objectives

+Class-based

-dumb AI

-peek and shoot mechanics

-no differentiation between weapons

 

Timesplitters 2 (2002) - Free Radical

+Mapmaker

+Unlockable characters

+Multi time periods

+Missions based upon difficulty

-Goldeneye clone

-dumb AI

 

Metroid Prime (2002) 2: Echoes (2004) 3: Corruption (2007) - Retro Studios

+Bullet hell

+Open map

+Upgrades

+Different enemies

+Boss battles

+Exploration

+Lock-on strafing

+Puzzles

+Platform sections

+Scan enemies for information

+Dodge

+Double jump

-dumb AI

-linear corridors

-backtracking

 

No One Lives Forever 2 (2002) - Monolith

+Female lead

+Sneaking

+Variety of missions

+Vehicle sections

+Parachute section

+Dialogue choices

+Stealth parameters clear

+Hide bodies

+Open area

-bullet sponge

-dumb AI

-respawning enemies

-manually taking ammo off dead enemies

 

Battlefield 1942 (2002) Vietnam (2004) 2 (2005)  - DICE

+Large scale battles

+Vehicles

+Open map

+Asymmetric factions in Vietnam game

+Class-based

+Commander class in 2 game

-multiplayer

-dumb AI

 

Arx Fatalis (2002) - Arkane Studios

+RPG

+puzzles

+Varied playstyles

+Crafting based upon real-world logic

+non-linear plotline

+player choice through actions rather than dialogue

+Mouse gestures to use music

+Interactivity

+Melee attack based upon movement

+Area-specific damage for melee

-point and hit mechanics

-linear

-dumb AI

-bullet sponge

 

Medal of Honor: Allied Assault (2002) - 2015 Inc.

+Enemies react to being shot

+Undercover missions

+Normandy D-Day mission

+Vehicle

-dumb AI

-linear

-point and shoot mechanics

-aim thrown off when hit

 

Turok Evolution (2002) - Acclaim Studios Austin|Iguana Entertainment

+Large vertical maps

+Explosive bow

+Boss battles

+Flying on-rail section

-dumb AI

-bullet sponge

-platforming sections

-non-obvious climbing walls

 

Red Faction II (2002) - Volition

+Destructible environments limited

-stealth section

-dumb AI

 

Medal of Honor: Frontline/Rising Sun (2002/03) - EA Los Angeles

+Infiltration missions

+D-Day opening mission

-bullet sponges

-dumb AI

 

Medal of Honor: Pacific Assault (2004) - EA Los Angeles

+Squad AI teammates

+Heal via Medic AI teammate

+Reticule recoil

+Pearl Harbour mission

-bullet sponges

-corridor shooter

-dumb AI

-wave of enemies for 20 minutes in one section

 

Gore: Ultimate Soldier (2002) - 4D Rulers

+True first-person viewpoint

+Specific area damage to player

+Class-based where characters have unique traits

+Stamina system which depletes with jumping running et cetera

-bullet sponge

-dumb AI

 

Command & Conquer: Renegade (2002) - Westwood Studios

+RTS elements

+Battlefield

+Vehicles

+Various objectives

+Various enemies

-slow speed

-dumb AI

 

Unreal Tournament 2003 (2002) 2004 (2004) - Epic

+Intelligent AI

+Fast-paced

+Vehicles

+Double-jumping

-multiplayer

 

Deus Ex: Invisible War (2003) - Ion Storm Austin

+Open World

+Inventory

+Control wall turrets

+Various play styles

+Multiple routes of progress

+Various enemies

+Augmentations to upgrade player's abilities

+Universal ammo type

-dumb AI

-bullet sponge

-slow movement

-loading screens

-Universal ammo type

 

I.G.I. 2: Covert Strike (2003) - Innerloop Studios

+Open map

+Stealth

+Multiple paths to complete missions

-dumb AI

 

Hidden & Dangerous 2 (2003) - Illusion Softworks

+Open map

+Soldier selection pre-mission

+AI teammates

+Order teammates

+Stealth

+Enemy disguises

+Level-up abilities

+Four teammates can be controlled and mean four lives

+third-person/first-person choice

-dumb AI

-slow movement

 

Nosferatu: The Wrath of Malachi (2003) - Idol FX

+Random generated castle interiors

-slow speed

-dumb AI

 

Chrome (2003) - Techland

+Open map

+Implants augment abilities

+motion detector

+bullet time

+Inventory management

+Vehicles

-slow speed

-dumb AI

-point and shoot mechanics

+bullet sponge

 

Rainbow Six Raven Shield (2003) - Red Storm

+AI teammates

+Plan AI teammates pathfinding and actions

+Marking maps

+one bullet deaths

+non-linear

+Permadeath for teammates

+Open map

+Reticule recoil

+Real-time instructions to teammates

+Partially open doors

+3D textured map to preview before beginning mission

-dumb AI

 

Unreal II: Awakening (2003) - Legend Entertainment

+Defensive missions

+Open map

-bullet sponge

-dumb AI

-point and shoot mechanics

 

Day of Defeat (2003) - Valve

+Sprint

-multiplayer

-stamina bar limits sprint

 

Star Wars Jedi Knight III: Jedi Academy (2003) - Raven Software

+Stealth

+Varied game mechanics

+Reticule recoil

-bullet sponge

-dumb AI

 

Vietcong (2003) - Pterodon

+Different variety of missions

+Control AI Teammates

+Different AI Teammates roles

+Radio AI Teammate is important for receiving mission information

+Ironsight

-slow speed of AI teammates

-obscure enemies and noisy environments

-inconsistent cover safety

-invisible mine traps for instant death

-dumb AI

 

Postal 2 (2003) - Running with Scissors

+Jokes

+Varied weapons

+Modify weapons

+Jerry Can lets player use fire and player can piss on enemies to put fire out

+Exploration

+Raid bank for currency

+GTA wanted system

-dumb AI

-bullet sponge

-blocked paths

-no music

-poor hit detection

 

XIII (2003) - Ubisoft Paris

+Cel-shading

+comic book panels showing action

+Fast movement

+Dynamic music reacts to player

+Varied missions

+Level up skills

+Hold up guards

-dumb AI

-bullet sponge

-no checkpoints after cut-scenes

-tedious stealth mechanics as you have to hide bodies moving slowly

 

Judge Dredd: Dredd vs. Death (2003) - Rebellion

+Ricochet bullets

+Arrest enemies

+Law meter keeps player's adherence to law high

-dumb AI

-bullet sponge

-tedious and repetitive arresting of NPCs

 

Tron 2.0 (2003) - Monolith

+Upgrades

+Visuals

+Fast movement

-dumb AI

-bullet sponge

-hit-scan enemies

-peek and shoot mechanics

-waste time searching

 

Inago Rage (2003) - Dejobaan Games

+Fast movement

+Clear visuals

+Acceleration movement

+Arena maps

-score-based game

-point and shoot mechanics

 

Call of Duty 1 (2003) 2 (2005) - Infinity Ward

+Ironsight

+Flanking enemies

+Open map

+Enemies throw grenades to smoke you out of cover

+Scripted set-pieces

-peek and shoot mechanics

-dumb AI

-repetitious mechanics

 

Call of Duty 3 (2006) - Treyarch

+Ironsight

+Flanking enemies

+Open map

+Enemies throw grenades to smoke you out of cover

+Scripted set-pieces

-peek and shoot mechanics

-dumb AI

-repetitious mechanics

-quick-time events

 

Painkiller (2004) - People Can Fly

+Varied enemies

+Boss battles

+Stake gun

-dumb AI

-bullet sponge

-blocked geometry prevents player from moving around in boss battles

 

Killzone (2004) - Guerrilla Games

+Four playable characters with distinct abilities

+Open area

-point and shoot mechanics

-bullet sponge

-dumb AI

-linear

 

Far Cry (2004) - Crytek

+Open world

+Sprint capacity

+Sprint in all directions

+Red bar indicating where enemies shooting

+Radar

-Opaque enemies in relation to background

-No indication or feedback on button press for no grenad

 

Chronicles of Riddick: Escape from Butcher Bay (2004) - Starbreeze

+Hub levels

+Quests

+Melee combat

+Drag enemies

+Stealth mode

-limited gunplay

-dumb AI

-linear

-spider enemies

-repetitive combat

 

Mace Griffin: Bounty Hunter (2004) - Warthog Games

+Seamless transition from piloting spaceship and on-foot sections

-dumb AI

-linear

-repetitive combat

 

Dead Man's Hand (2004) - Human Head Studios

+Poker mini-game

+Boss battles

+Western

+Dynamic music reacts to player

-dumb AI

-bullet sponge

-score

-no checkpoints

 

Firestarter (2004) - GSC Game World

+Mini-map not oriented to the player's viewpoint

-dumb AI

-bullet sponge

 

Shadow Ops: Red Mercury (2004) - Zombie Studios

+AI teammates

-dumb AI

-bullet sponge

-no checkpoints

-fixed weapon set for each mission

 

Doom 3 (2004) - iD Software

+Sprinting in all directions

+Reload etc. while sprinting

-dumb AI

-bullet sponge

-enemies don't run and gun leaving exploit for the player to shoot

-linear corridors

-spawning enemies

 

Tribes: Vengeance (2004) - Irrational Games

+Jetpacks

+Skiing

+Class-based

+Vehicles

+Fast-paced

+Open map

-bullet sponge

-dumb AI

 

SWAT 4 (2005) - Irrational Games

+Aiming reticule smooths and reduces with constant movement

+Tactics and planning

+Door wedge - manipulates movement of AI through map

+Shouting commands "Police!", "Don't Move"

-slow movement speed, progressively gets worse with damage taken

-compulsory loading screen each time mission loads

-useless AI teammates on higher difficulty due to scoring system

-dumb AI

 

Brothers in Arms: Road to Hill (2005) Earn in Blood (2005) - Gearbox Software

+Opening sequence parachuting

+Flanking & supressing fire mechanic

+Ai teammates

+Order AI teammates

+Really close ironsight

-slow movement speed

-spawning enemies

-grassy areas harder to see and plan for

-long animation when hit by grenade

-bullet sponge

-dumb AI

 

Serious Sam 2 (2005) - Croteam

+Bullet-hell

+Different enemy types

+Kamikaze headless bomber

+Hundreds of enemies on-screen

+Open map

+Vehicles

+Dedicated grenade button

-dumb AI

-bullet sponge

 

Cold Winter (2005) - Swordfish Studios

+Interact with objects

+Multiple objectives

+Move objects to provide cover and block doors et cetera

-dumb AI

-linear

 

Vivisector: Beast Within (2005) - Action Forms

+Destructible environments and objects

+Vivisect point which enables player to rend flesh off of the enemy

+Open map

+Varied Enemies

-dumb AI

-bullet sponge

 

Star Wars: Republic Commando (2005) - LucasArts

+AI teammates

+Direct AI teammates to complete actions

-huge reticule means it's hard to know where you're shooting

-dumb AI

-corridor shooter

-bullet sponge

-lag between giving AI orders and AI completing them

 

Call of Cthulhu: Dark Corners of the Earth (2005) - Headfirst Productions

+Puzzles

+Horror element

+Sneaking section

+Blurry visuals due to looking at disturbing events or scenes

-confusing complex progression

-dumb AI

-bullet sponge

 

Black (2005) - Criterion

+Destructible environment

+Great particle effects

-Quake clone

-dumb AI

-random enemy spawns

-peek and shoot mechanics

-bullet sponge

 

Rainbow Six Lockdown (2005) - Red Storm

+AI teammates

+Real-time instructions to teammates

+Partially open doors

-dumb AI

-no planning phase

-point and shoot mechanics

-linear

 

Unreal Championship 1 (2002) 2: The Liandri Conflict (2005) - Epic

+Fatality moves

+Double-jumping

+Melee moves

-multiplayer

-third person

 

Area 51 (2005) - Midway Austin

+AI teammates

+Melee with gun

+Scanner scans enemies and items

-dumb AI

-linear

-bullet sponge

 

Bet on Soldier (2005) - Kylotonn

+Pick set of weapons before deploying for a mission

+Hire AI teammates to help player on missions

+Currency is required to buy supplies and ammo and earned via special kills

-dumb AI

-bullet sponge

 

TimeSplitters: Future Perfect (2005) - Free Radical Design

+Parody writing

+Vehicle

+Boss battles

-dumb AI

-zombies

-point and shoot mechanics

-bullet sponge

-enemy spawns

 

Project: Snowblind (2005) - Crystal Dynamics

+Varied playstyle

+Offshoot of Deus Ex Invisible War

+Nano powers

-dumb AI

-bullet sponge

 

Oddworld: Stranger's Wrath (2005) - Oddworld Inhabitants

+Bounty kills

+Boss battles

+Open map

+Hub

+Choice between killing or capturing bounties

-third person

-bullet sponge

-dumb AI

-linear

-point and shoot mechanic

-redundant currency

 

Pariah (2005) - Digital Extremes

+Vehicle sections

+Destructible environments

-dumb AI

-bullet sponge

-some weapon fire blurs or masks the screen

 

Rainbow Six Critical Hour (2006) - Red Storm

+AI teammates

+Real-time instructions to teammates

+Partially open doors

+non-linear

+Open map

-dumb AI

-no planning phase

 

The Ship (2006) - Outerlight

+Find your target and find out who wants to murder you

-multiplayer

-melee only

 

Soldier of Fortune II: Double Helix (2007) - Raven Software

+Reticule recoil

-bullet sponge

-dumb AI

-poor hit detection

-peek and shoot mechanics

 

Others:

Die Hard: Nakatomi Plaza (2002) - Piranha Games

Contract J.A.C.K. (2002) - Monolith

Iron Storm (2002) - 4X Studios|Kylotonn

Cube (2002) - /

Neocron (2002) - Reakktor

Star Trek: Elite Force II (2003) - Ritual Entertainment

Codename: Nina - Global Terrorism Strike (2003) - /

Warhammer 40,000: Fire Warrior (2004) - Kuju Entertainment

Purge (2003) - /

Chaser (2003) - /

Heat Project (2003) - /

Devastation (2003)- /

Will Rock (2003) - Saber Interactive

.kkrieger (2004) - Farbrausch

Italian Civil War (2004) - /

Breed (2004) - /

Sabotain (2004) - /

CodeRED: Alien Arena (2004) - /

Neocron 2:Beyond Dome of York (2004) - Reakktor

Men of Valor (2004) - 2015 Inc.

Vampire the Masquerade: Bloodlines (2004) - Troika Games

Cube 2: Sauerbraten (2004) - /

Utopia City (2005) - Parallax Arts Studio

Land of the Dead: Road to Fiddler's Green (2005) - /

Psychotoxic (2005) - /

Nevski Titbit (2005) - /

Neuro Hunter (2005) - /

Gene Troopers (2005) - /

Operation Matriarchy (2005) - /

Nexuiz (2005) - Alientrap Games

Xenus: Boiling Point (2005) - Deep Shadows

Warsow (2005) - Warsow Team

Urban Chaos: Riot Response (2006) - Rocksteady Studios

Red Orchestra (2006) - Tripwire Interactive

Liquidator 2 (2006) - /

Rat Hunter (2006) - /

Neuro (2006) - /

Dark Apes (2007) - /

Alpha Prime (2007) - Black Element Software

History of First-Person Shooter Games: Second Era

2nd (1997-2001)

Goldeneye (1997) - Rare

GoldeneyeScientist.jpg

+Mission objectives change based upon difficulty

+Enemies duck and roll to avoid bullets

+Stealth

+Enemies set off alarms

+Vehicle

+Area-specific damage

+Gadgets

+Enemies react to being shot

+Remote mines

+Multiplayer

+Arena maps

-dumb AI

-linear

-repetitious enemies

-point and shoot mechanics

-cookie-cutter guns

-no jump

 

Hexen 2 (1997) - Raven Software

+Leveling-up

+Enemies duck and roll

+Hub level to access the levels

+Class based - warrior, mage and cleric

+Forge ultimate weapon by picking up parts throughout the game

-Quake clone

 

Codename Tenka (1997) - Psygnosis

+Ammo counter on gun

-Quake clone

 

Chasm: The Rift (1997) - Action Forms

+Remove limbs off of enemies

+Boss battles

+Use environment to defeat the bosses

-Quake clone

 

Turok: Dinosaur Hunter (1997) 2: Seeds of Evil (1998) - Iguana Entertainment

+Large vertical maps

+Self-destructing enemies

+Brain destroying weapon

+Explosive bow

+Boss battles

-dumb AI

-bullet sponge

-platforming sections

-fog obscures the levels

-point of no return sections which prevent player from gaining keys

 

Half Life (1998) - Valve

+Intelligent AI

+Boss battles

+Varied enemies

+G-man appears in places

+Variety of game mechanics

+Platforming

+Puzzles

-long unskippable opening sequence

-bullet sponge

-some dumb AI

-hit-scan enemies

-Xen levels

 

Jurassic Park: Trespasser (1998) - DreamWorks Interactive~Looking Glass

+Repeat player's dialogue if not heard

+Physics

+Regenerating health

+Free arm movement

+Open map

+Ragdoll physics

-complex input for moving objects in the world

-player's character calls out how much ammo she has left

-bullet sponge

-dumb AI

 

Carnivores I (1998) II (1999) - Action Forms

+Hunt and track specific targets

+Open world

+Trophy room

-dumb AI

-bullet sponge

 

Rainbow Six (1998) Rogue Spear (1999) - Red Storm

+AI teammates

+Plan AI teammates pathfinding and actions

+Marking maps

+one bullet deaths

+non-linear

+Permadeath for teammates

+Open map

+Reticule recoil

+3D textured map to preview before beginning mission

-dumb AI

 

Shogo: Mobile Armor Division (1998) - Monolith

+Moral choices

+Critical hits on enemies

+Mech combat

+Mech turns into hovercraft

-critical hits on player - instant death

-splash damage hurts more than a direct hit

-avoid fetch missions by killing the quest giver and take his reward

 

Delta Force I (1998) II (1999) - NovaLogic

+Open world

+Weapon loadout

+Different missions

-dumb AI

-peek and shoot mechanics

 

Unreal Gold (1998) - Epic

+Intelligent AI

+Enemies wield the same weapons as the player

+Different enemies

-Quake clone

-bullet sponge

-corridor shooter

 

South Park (1998) - Iguana Entertainment

+Cow launcher

+Open map

-Quake clone

-bullet sponge

-dumb AI

 

Blood 2: The Chosen (1998) - Monolith

+Pop references

-Doom clone

 

SiN (1998) - Ritual Entertainment

+Objectives

+Interactions

+Platform jumping

+Reloading

+Drivable vehicles

+Third-person view

+Area-specific damage

+Multi-pathways through levels

+Firing modes

+Disarm enemies

-Dark-coloured enemies

-Ankle-biter enemies

-Pick-ups on command

 

Tribes I (1998) II (2001) - Dynamix

+Jetpacks

+Skiing

+Class-based

+Vehicles

+Fast-paced

+Open map

-bullet sponge

 

Quake II (1999) - iD Software

+Secret areas and levels

+Can sneak up on enemies

+Hit-confirm via blood visual

+Bloody enemy indicates health of enemy

+Enemies flinch on hit

-clunky movement

-grunt sound on every jump

-Skating movement

-environmental damage when crushed

-redundant armour

 

Quake III: Arena (1999) - iD Software

+Fast pace

+Fast movement

+Encourages movement via Powerups on maps

+Circular level design

+Jumping movement good

+Rocket Jump

+Hit-confirm via sound

+Different weapons' abilities

-no indication of low health

-redundant armour

 

Counter-Strike (1999) - Valve

+Realism

+Area-specific damage

-currency

 

Unreal Tournament (1999) - Epic

+Intelligent AI

+Fast-paced

-multiplayer

 

Kingpin: Life of Crime (1999) - Xatrix

+Area-specific damage

+Deformable skin indicates damage

+Enemies leave blood trail

+Separate armor values for head, body and legs

+Weapon modifications

+NPC interactions

+Hire NPCs to fight with you

+Cash used as currency to buy weapons and hire NPCs

+Positive and negative responses to NPCs

+Open-ended world

-dumb AI

-bullet sponge

 

System Shock 2 (1999) - Looking Glass

+Exploration

+Upgrade player's abilities

+Interactivity

+Puzzles

+Inventory

+Different fire modes

+Weapons deal different damage to different enemies

+Different enemies

+Rewards curiosity

-dumb AI

-bullet sponge

-peek and shoot mechanics

-respawning enemies

-poor hit detection

-spider enemies

-stuck in geometry

 

Requiem: Avenging Angel (1999) - Cyclone Studios

+Boss battles

+Resurrect enemies to fight for you

+Possess enemies

+Bullet time

+Power to increase speed and jump

-dumb AI

-bullet sponge

-linear

-hitscan enemies

 

Codename Eagle (1999) - Refraction Games

+Open map

+Vehicles

+Enemy chatter

-dumb AI

-bullet sponge

-empty maps

-slow movement

 

Hidden & Dangerous (1999) - Illusion Softworks

+Open map

+Soldier selection pre-mission

+AI teammates

+Order teammates

+third-person/first-person choice

-dumb AI

-slow movement

 

Deus Ex (2000) - Ion Storm Austin

+Open World

+Inventory management

+Control wall turrets

+Specific body damage

+Random erratic aim that you can guessimate and control

+Various play styles

+Multiple routes of progress

+Various enemies

+Augmentations to upgrade player's abilities

+Exploration bonuses encouraging player to explore

+Multiple narrative paths ex. Paul Denton and Jock dying

-dumb AI

-bullet sponge

-slow movement

 

Perfect Dark (2000) - Rare

+Mission objectives change based upon difficulty

+Enemies duck and roll to avoid bullets

+Stealth

+Enemies set off alarms

+Vehicle

+Area-specific damage

+Gadgets

+Enemies react to being shot

+Remote mines

+Laptop gun

+Secondary modes for guns

+Central hub area

+Multiplayer

+Arena maps

+Co-op

+Counter-op

+Disarm enemies

+Blurred screen whenever punched or poisioned

-dumb AI

-repetitious enemies

-point and shoot mechanics

-no jump

 

Daikatana (2000) - Ion Storm Dallas

+Leveling-up katana

+Different weapons based upon time period

+Teammates

-Quake clone

-poor teammates' pathfinding

 

Star Trek: Voyager Elite Force (2000) - Ritual Entertainment

+Teammates

+Teammates

-Quake clone

-dumb AI

 

Gunman Chronicles (2000) - Rewolf Software

+Vehicle section

-Half Life clone

-dumb AI

 

Timesplitters (2000) - Free Radical

+Mapmaker

+Unlockable characters

-Goldeneye clone

-dumb AI

 

No One Lives Forever (2000) - Monolith

+Female lead

+Sneaking

+Variety of missions

+Vehicle sections

+Parachute section

+Dialogue choices

+Gadgets

-bullet sponge

-dumb AI

-when detected siren goes off and stays on for rest of mission

-stealth parameters unclear

 

Project I.G.I. (2000) - Innerloop Studios

+Zipline

+Open map

+Different objectives

+Different playstyles

+Slide down ladders

+Shoot through thin walls

+no save point in missions

+Enemies set off alarms

+Surveillance cameras

-bullet sponge

-dumb AI

-peek and shoot mechanics

-barren maps

 

Soldier of Fortune (2000) - Raven Software

+Damage to the limbs tear them off

+Microwave gun

+Shooting the gun out of the enemy's hand will force them to surrender

-bullet sponge

-dumb AI

-point and shoot mechanics

 

Turok 3: Shadows of Oblivion (2000) - Acclaim Studios Austin|Iguana Entertainment

+Large vertical maps

+Brain destroying weapon

+Boss battles

+Weapon to take control of enemy and detonate him

-dumb AI

-bullet sponge

-platforming sections

 

007: Agent Under Fire (2001) - EA Redwood Shores

+Driving missions

+Car stunts

+Missions based upon difficulty

-Goldeneye clone

-dumb AI

-bullet sponge

 

Red Faction (2001) - Volition

+Destructible environments limited

+Vehicle combat and sections

-stealth section

-dumb AI

 

Undying (2001) - EA Los Angeles|DreamWorks Interactive

+Combo weapon system - shotgun and shield

+Horror setting

+Dual handed - gun in one hand and magic, the other

-stealth section

-dumb AI

 

Codename: Outbreak (2001) - GSC Game World

+One weapon for player with several modes ex. Shotgun, sniper, et cetera

+Different armor types

+Two person squad

+Pick your AI teammate who have all different stats

+Permadeath for AI squad members

+Secondary viewpoint of AI teammate in HUD

+Open map

-Slow movement

-dumb AI

-bullet sponge

 

Operation Flashpoint (2001) - Bohemia Interactive

+Open map

+Tactical shooter

-Slow movement

-dumb AI

-bullet sponge

-simulator

 

Return to Castle Wolfenstein (2001) - Gray Matter|Xatrix

+Stealth

+Varied game mechanics

+Reticule recoil

-bullet sponge

-dumb AI

 

Star Wars Jedi Knight II: Jedi Outcast (2001) - Raven Software

+Stealth

+Varied game mechanics

+Reticule recoil

-bullet sponge

-dumb AI

 

Serious Sam: First Encounter/Second (2001/02) - Croteam

+Bullet-hell

+Different enemy types

+Kamikaze headless bomber

+Hundreds of enemies on-screen

+Open map

-dumb AI

-bullet sponge

 

Ware:

XS (1996) - SCi Games

Turok Rage Wars (1999) - Acclaim Studios Austin|Iguana Entertainment

Cyber Strike 2 (1998) - /

The World is Not Enough (2000) - Eurocom

History of First-Person Shooter Games: First Era

Zero Era (1980-1992)

The Colony (1988) - David Alan Smith

colony.jpg

+Interactivity

+3D world

+Find the colony

+Puzzles

+Smoke a cigarette, the player dies

+Slugger enemy follows player's trail

-Square areas

 

1st Era (1992-1997)

Wolfenstein 3D (1992) - iD Software

wolfenstein3d.jpg

+Secret areas

+Sneak up on enemies

+Different enemies

-Square maze areas

 

Gunbuster (1992) - Taito

+WASD birth

+Move aiming reticule with lightgun

+Co-op

+Deathmatch

-lightgun arcade shooter

 

Pathways to Darkness (1993) - Bungie

maxresdefault.jpg

+Inventory management

+Puzzles

+Game ending changes based upon player actions

+Time limit, if the final boss wakes before you complete the game, game over

+regenerating health by resting, screen goes black indicating you're sleeping

+NPCs

-Wolfenstein 3D clone

 

Hired Guns (1993) - DMA Design

+Four screens for four characters

+Four player co-op

+Inventory

-click-based

 

ShadowCaster (1993) - Raven Software

+Ability to morph into different forms with different abilities

+Inventory

-Wolfenstein 3D clone

 

SEAL Team (1993) - EA

+First Tactical shooter

+Controlling AI teammates

+Call in support units ex. helicopter

-third-person perspective, first-person for aiming

 

Space Hulk I/II: Vengeance of the Blood Angels (1993/95) - EA

+Tactical shooter

+Controlling AI teammates

-Wolfenstein 3D clone

 

Terminator: Rampage (1993) - Bethesda Game Studios

+Mini-map

-Wolfenstein 3D clone

 

Blake Stone: Aliens of Gold (1993) & Planet Strike (1994) - JAM Productions

+Non-enemy NPCs

+Maze hunt

-Wolfenstein 3D clone

-bullet sponges

 

Doom I (1993) II (1994) - iD Software

doom.jpg

+Fast-paced

+Melee

+Bullet-Hell

+Circular level design

-2D shooter in a 3D perspective

-pick-ups instant equipped

 

Magic Carpet 1 (1994) 2 (1995) - Bullfrog Productions

+Open world

+Six degrees of freedom

+Flying

+Variety of enemies

+Griffins won't harm the player until the player attacks

+Enemy AI wizards have some of the same abilities the player has

+Rebound spell throws attacks back at the enemy

+Terrain-altering spells

-dumb AI

-bullet sponge

-point and shoot mechanics

 

Marathon I (1994) II: Durandal (1995) III: Infinity (1996) - Bungie

marathon2.jpg

+Free look

+Move mouse independent of movement

+Dual wielding

+Circular level design

+Verticality

+Different enemy types take damage depending upon weapon used

+mini-map

+motion tracker

+optional story via terminal messages

+multiple fire modes for weapons

+Inventory

+Outdoor levels

+AI teammates

+Different factions battle each other independent of the player

+Multiplayer

+Co-op

+Kill the Guy with the Ball multiplayer mode where one player holds onto the skull

-dumb AI

-save points

-Doom clone

-game doesn't pause when reading terminals, exposing the player to damage

 

System Shock (1994) - Looking Glass

GNG-sshock-01.jpg

+Exploration

+Upgrade player's abilities

+Interactivity

+Puzzles

+Free aim

+Inventory

+Automap

+Different fire modes

+Weapons deal different damage to different enemies

-dumb AI

-bullet sponge

-respawning enemies

-controls

-switching between controlling character and menus

 

Descent I (1994) II (1996) - Parallax Software

+Six degrees of movement

+Full 3D

-dumb AI

-bullet sponge

-score

 

Zero Tolerance (1994) - Technopop

+Five members of the team represent one life each, game over when all five die

-Wolfenstein 3D clone

 

CyClones (1994) - Raven Software

+Mouse aiming independent of movement

+Inventory

+Stealth sections

-Doom clone

 

Heretic (1994) - Raven Software

+Inventory system

+Forge ultimate weapon by picking up parts throughout the game

-Doom clone

 

Rise of the Triad (1994) - Apogee Software

+Enemies play dead

+Dual-wielding pistols

+Weapon system is weapon slots - picking up a certain type dropped the equipped

+Enemies throw grenades

+Enemies duck and roll

-Wolfenstein 3D clone

 

Corridor 7 (1994) - Capstone Software

+Mini-map

-Wolfenstein 3D clone

 

Operation Body Count (1994) - Capstone Software

+Switch characters

+Tactical shooter

-Wolfenstein 3D clone

 

PO'ed (1995) -  Any Channel

+jetpack

+verticality

-Wolfenstein 3D clone

 

Witchaven (1995) - Capstone Software

+Melee combat

-Doom clone

 

Hexen (1995) - Raven Software

maxresdefault (1).jpg

+Hub level to access the levels

+Class based - warrior, mage and cleric

+Forge ultimate weapon by picking up parts throughout the game

-Doom clone

 

Tekwar (1995) - Capstone Software

+Track down targets

+Holster weapon around civilians and cops

+Video movie feedback based upon level of violence

-Doom clone

 

Star Wars: Dark Forces (1995) - LucasArts

+Large areas

+Platforming puzzles

-Doom clone

-backtrack to the beginning to end mission

 

Terminator Future Shock (1995) & Skynet (1996) - Bethesda Game Studios

+Mouse-look

+3D textures and environments

+Grenade-button

+Vehicle combat

-dumb AI

-bullet sponges

-empty spaces

 

Quake I (1996) - iD Software

+Fast-paced

+Selecting difficulty by player's skill - jump test

+Bullet-Hell

+Spacing - using lava pits

+Circular level design

-pick-ups instant equipped

 

Terra Nova: Strike Force Centauri (1996) - Looking Glass

+Mouse-look

+Open world

+3D textures and environments

+AI teammates

+Order AI teammates

+Pre-mission loadout

+Jetpack

+Multi types of mechs and weapons

+Vehicle combat

-dumb AI

-bullet sponges

-empty spaces

 

Duke Nukem 3D (1996) - 3D Realms|Apogee Software

+Interactivity

+Shrink gun

-Doom clone

-bullet sponges

 

Disruptor (1996) - Insomniac Games

+Special powers, drain, healing, shock and shield

-Doom clone

-bullet sponges

-dumb AI

 

Alien Trilogy (1996) - Probe Entertainment

+Dedicated grenade button

+Hit-confirm via blood visual

+Bloody enemy indicates health of enemy

+Enemies flinch on hit

-clunky movement

-annoying machine gun sound

-bullet sponge

 

Team Fortress (1996) - Valve

+Class-based - sniper, demoman, heavy, scout, soldier, medic, spy, engineer, pryo

+Dedicated Grenade button

-multiplayer

-unbalanced

 

Strife (1996) - Rogue Entertainment

+Can use guards uniform to infiltrate areas

+Guards won't shoot you unless you open fire first

+Multiple endings

+Permadeath for NPCs

+Open world

-Doom clone

 

Deus (1996) - Silmarils

+Survival simulation

+Open world

-Quake clone

-fog

 

Zero Population Count (1996) - Zombie Studios

+Cartoon style graphics

-Doom clone

 

Blood (1997) - Monolith

+Crouch

+Pop references

-Doom clone

 

Shadow Warrior (1997) - 3D Realms

+Unique health system - balance alcohol and gut bars

+Crouch

-Doom clone

-hit detection is poor

 

Redneck Rampage (1997) - Xatrix

+Different enemies and different attacks

+Crouch

+Platform jumping

-Doom clone

 

Outlaws (1997) - LucasArts

+Western

+Sniper scope and zoom

-Doom clone

 

Realms of the Haunting (1997) - Gremlin Interactive

+Point-and-click hybrid

+Multi-choice answers

+Puzzles

-Doom clone

-backtracking

-can advance without the necessary items to complete subsequent

 

Last Rites (1997) - Ocean Software

+AI teammates

-Doom clone

-zombies