+Cover (third person)
+Roll (third person)
+Laptop gun
+Viblade - defends against bullets
+Secondary function on weapons
+Jetpacks
+Enemy armor falls off to indicate health
+Missions based upon difficulty
-movement speed based on weapon equipped
-clunky movement
-dumb AI
Condemned (2005) - Monolith
+Forensics
+Melee combat
+Block
+Different melee weapons
+Enemies can attack each other
-limited gunplay
-slow movement
-repetitive combat
Condemned 2: Bloodshot (2008) - Monolith
+Forensics
+Melee combat
+Block
+Different melee weapons
+Enemies can attack each other
-slow movement
-repetitive combat
Quake 4 (2005) - Raven Software
+AI teammates
+Black hole gun
+Conveyor belt level avoiding hazards
-bullet sponge
-dumb AI
-corridor shooter
-on-rails sections
Prey (2006) - Human Head Studios
+Leeching gun power based upon and derived from the environment
+Interactivity
+Change gravity of rooms
+Wall walking and running
+Portals
+Hovercraft roaming
-bullet sponge
-dumb AI
-death sends you to a place to shoot enemies to regain health
-corridor shooter
Call of Juarez I (2006) II: Bound in Blood (2009) - Techland
+Western-theme
+Puzzles
+Play as two different characters with different abilities
+Whip lets you swing out of branches
+Bullet time mode
+Duels, as fast you can draw your gun
+Open map
+Stealth sections
-dumb AI
-bullet sponge
-linear
-platform sections
-fist fights
Dark Messiah of Might and Magic (2006) - Arkane Studios
+Class-based
+Rope-climbing bow
+Push kick enemy / wall of spikes for instant kill
+Destructible environments
+Charm ability to turn enemies on each other
+Telekinesis
+Enemies parry and sidestep attacks
-bullet sponge
-dumb AI
-unclear stealth parameters
Battlefield 2142 (2006) 1943 (2009) 3 (2011) - DICE
+Large scale battles
+Vehicles
+Open map
+Class-based
+Commander class
+Titan gametype, destroy opponent's Titan and defend your own
-multiplayer
-dumb AI
Rainbow Six Vegas I (2006) II (2008) - Ubisoft Montreal
+Open area
+Tactical
+Third-person cover perspective
+Blind fire
-linear
-punishes movement
-peek and shoot mechanics
-stationary enemies
-obscure screen in ratio to losing health
Resistance: Fall of Man (2006) - Insomniac Games
+Large maps
+Pauses when changing weapon
+Unique weapons
+Different enemy types
+vehicle sections
-bullet sponge
-dumb AI
-limited ammo supply for unique weapons
-spider enemies
-inconsistent safe cover zones
Resistance 2 (2008) - Insomniac Games
+Large maps
+Unique weapons
+Boss battles
+Different enemy types
-bullet sponge
-dumb AI
-peek and shoot mechanics
-two weapon system but sells itself on having unique weapon set
The Darkness (2007) - Starbreeze Studios
+Black hole power
+Scripted execution moves
+Watch entire To Kill a Mockingbird film in-game
-dumb AI
-bullet sponge
-darkness monster masks peripheral viewpoint
-repetitive combat
Enemy Territory: Quake Wars (2007) - Splash Damage
+Objective-based
+Class-based
+Load-outs
+Open map
-multiplayer
Shadowrun (2007) - FASA Studios
+Objective-based
+Class-based
+Open map
+Vehicles
+Capture enemy points
+Bloom
-multiplayer
-messy HUD
Medal of Honor: Airborne (2007) - EA LA|DreamWorks Interactive
+Parachute in to each map/mission
+Parachuting gives you overall view of map
+Weapon loadout
+Open map
+Health system combination of regeneration and standard
+Capture enemy points
+Objectives non-linear
-dumb AI
-bullet sponge
-can only parachute in to a few places
-linear sections of maps
-random cone-of-fire from ironsight
-enemies aim makes it impossible to move around
Blacksite: Area 51 (2007) - Midway Austin
+Bloom outlines enemies to make it easier to discern
+Squad AI
+Order AI teammates
+Squad morale affects their abilities
+Different enemies
-corridor shooter
-dumb AI
-bullet sponge
-obscure screen in relation to amount of health
-speed related to weapon equipped
-point and shoot mechanics
Unreal Tournament 3 (2007) - Epic
+Intelligent AI
+Fast-paced
+Vehicles
+Double-jumping
-multiplayer
Team Fortress 2 (2007) - Valve
+Fast-paced
+Class-based
+Rocket jumping
+Character silhouettes easily identifiable
+Little visual clutter
-multiplayer
Celestial Impact (2007) - /
+Deform and reform environment with form gun
+Super Mario Galaxy spherical maps
+Reform jump
-slow movement
-slow movement sideways
-multiplayer
Clive Barker's Jericho (2007) - MercurySteam
+Squad teammates
+Control any person in the squad
-squad members practically indistinguishable from one another
-constantly reviving teammates
-dumb AI
-bullet sponge
-repetitive combat
Timeshift (2007) - Saber Interactive
+Slow, stop or rewind time mechanic
+Destructible cover
+Puzzles
-dumb AI
-bullet sponge
-repetitive combat
Crysis (2007) 2 (2011) - Crytek
+Sprint sideways
+Special abilities: super strength, speed, stealth
+Mark enemies with binoculars
+Ironsight
+Enemies call for reinforcements
+Particular enemy with same abilities as player
+Anti-gravity level
+Open world
+Vehicles
+Map design, beach guarded by speed boat and forest guarded by troops
-no weapon raised up on ladder
-lengthy nothingness
-red screen on low health
-map is horizontal rather than vertical
-foliage obscures enemies
-interaction between actions isn't fluid
-not enough battles with enemies of same abilities as player
BioShock (2007) - Irrational Games
+Great opening sequence crashing into sea, finding lighthouse, and submerging to the city
+Varied play styles and powers
+Variety of enemies
+Use environment to attack enemies ex. Light pool of oil on fire
+Photograph enemies to learn their weaknesses
-dumb AI
-bullet sponge
-moral choices are inconsistent
-point and shoot mechanics
-splicers get harder to beat as game progresses
-terrible last boss
-vitachambers revive you to its location when you die, not penalizing the player
Halo 3 (2007) - Bungie
+Trifecta of actions, weapon, melee, grenade
+Regenerating shield mechanic
+Large jump
+Auto-aim melee
+Duck head to prevent headshots when running away
+Open area
+Multiple paths
+Enemies don't spawn
+Sneak up on enemies
+Smart AI
+Symmetrical enemies
+Different types of enemies
+Enemies have different ranks, normal, elite, general etc.
+Scarab battle
+Battle Rifle
+Needler
+Large weapon obscure view to compensate for its power
+Different grenades
+Power-ups
+Bubble shield
+Flashing indicator when ammo low
+Vehicles
+The Storm Mission
+The Ark Mission
+The Covenant Mission
+Co-op
-dumb Flood enemies
-dumb Flood levels
-cut-scenes interrupt play
-no sprint
-redundant spike grenade
Call of Duty 4: Modern Warfare (2007) Modern Warfare 2 (2009) Modern Warfare 3 (2011) - Infinity Ward|2015 Inc.
+Sprint
+60FPS
+Fluid motion between actions
+Pop automatic aim
+Slow speed of player in certain sections
+Tutorial level timed
+Open area
+Breach room slow motion mechanic
+Chase sequences
+Movement forward helps progress of objectives
+All Ghillied Up Mission-MW1
+Wolverines Mission, burger town-MW2
+Cliff-hanger Mission, awesome downslope on skimobile
+Zero gravity combat-MW3
-linear
-limited movement on sprint
-punishes movement
-peek and shoot mechanics
-jolting of screen when hit
-stationary enemies
-obscure screen in ratio to losing health
-cannot differentiate between enemies and friendlies
-constantly spawning enemies
-on-rails sections have particle effects obscure the screen
-first section has moving platform, hard to aim, obscure obstacles + enemies-MW1
-quick action event on first level-MW1
Call of Duty 5: World at War (2008) Black Ops I (2010) Black Ops II (2012) - Treyarch
+Sprint
+60FPS
+Fluid motion between actions
+Pop automatic aim
+Open area
+Weapon loadout-BOII
+Tactical orders-BOII
+Old Wounds Mission-BOII
+Wingsuit Section-BOII
-dumb AI
-linear
-limited movement on sprint
-punishes movement
-peek and shoot mechanics
-jolting of screen when hit
-quick-time events
-non-interactive animations
-stationary enemies
-obscure screen in ratio to losing health
-cannot differentiate between enemies and friendlies
-constantly spawning enemies
Battlefield: Bad Company (2008) 2 (2010) - DICE
+Full destructible environments
+Destroy enemies cover
+Open area
-weapons take up too much screen real estate
-spawning enemies
-obscure screen in ratio to losing health
-slow movement speed
-dumb AI
-point and shoot mechanics
Brothers in Arms: Hell's Highway (2008) - Gearbox Software
+Sprint
+Flanking and suppressing mechanic
+AI teammates
+Order AI teammates to shoot and move
+Regenerating health encourages movement
+Destructible cover
+Really close ironsight
+Tank sections
+Enemies change cover based upon player movement
-limited movement on sprint
-peek and shoot mechanics
-linear solo sections
-clunky controls
-obscure screen in ratio to losing health
-bullet sponge
-chase sequences on-foot with clunky controls
Mirror's Edge (2008) - DICE
+Parkour
+Sprint progressively gets faster
+Slam through to open doors
+Slide
+Wall jump
+Bullet time
-linear
-one path to completion
Frontlines: Fuel of War (2008) - Kaos Studios
+Objective-based capture
+Vehicles
+Open map
+Multiple routes
-dumb AI
-bullet sponge
-multiplayer focused
White Gold: War in Paradise (2008) - Deep Shadows
+RPG elements accepting quests
+Various warring factions
+Open world
-slow movement
-dumb AI
-bullet sponge
Turok (2008) - Propaganda Games
+Open map
+Different enemies and animals
+T-rex
-dumb AI
-bullet sponge
Fallout 3 (2008) - Bethesda
+RPG elements accepting quests
+Various warring factions
+Open world
+Intelligent AI
+Varied playstyles
+Karma system
+Inventory management
-base weapon damage affected by player's skill, bullets damage depend upon level
-slow movement
-zombies
-bullet sponge
-VATS
Turning Point: Fall of Liberty (2008) - Spark Unlimited
+Environmental melee kills
+Human shields
-dumb AI
-bullet sponge
Haze (2008) - Free Radical Design
+Play dead
+Enemies roll
+Co-op
-introduces characters with the same masks on, making them indistinguishable
-dumb AI
-bullet sponge
-point and shoot mechanics
Killzone 2 (2009) 3 (2011) - Guerrilla Games
+Four playable characters with distinct abilities
+Ironsight
+Lean and peek cover system
+Vehicle
+Open area
+Different enemies
+Lightening gun
+Jetpacks
+Mech sections
-point and shoot mechanics
-bullet sponge
-dumb AI
-linear
Smokin' Guns (2009) - Smokin' Guns Productions
+Western setting
+Arena maps
-multiplayer only
FEAR 2 (2009) - Monolith
+Sprint
+Enemies kick objects over for cover
+Slide
+Jumping vault
+Slo-mo
-corridor shooter
-obscure screen in ratio to losing health
-inconsistent melee hitbox
-quick action event when enemy grabs you
Chronicles of Riddick: Assault on Dark Athena (2009) - Starbreeze
+Hub levels
+Quests
+Melee combat
+Drag enemies
+Stealth mode
-limited gunplay
-dumb AI
-linear
-repetitive combat
Shattered Horizon (2009) - Futuremark
+Zero gravity combat
-bullet sponge
-multiplayer
Zeno Clash (2009) - ACE Team
+First-person beat'em up
Cyrostasis: Sleep of Reason (2009) - Action Forms
+Health mechanic where players regain health through heat sources
+Possession mechanic
-dumb AI
-linear
-bullet sponge
-melee
Borderlands (2009) - Gearbox Software
+RPG elements
+Variety of enemies
+Boss battles
+Open world
+Class-based
+Leveling up
+Co-op
+Second wind mechanic where if you kill someone before dying, you get full health
-dumb AI
-bullet sponge
-messy HUD
-peek and shout mechanics
-slow opening act
-loot grind
-monotonous opening of loot boxes
Wolfenstein (2009) - Raven Software
+Hub city
+Skirmishes in the hub city
+Bullet time
-veil mechanic uglizes the environment but is too effective to not use it
-slow movement
-dumb AI
Killing Floor (2009) - Tripwire Interactive
+Class-based
+Co-op
+Boss battles
+Wave-based shooter
+Bullet time
-zombies
-bullet sponge
-spider enemies
-dumb AI
Section 8 (2009) - TimeGate Studios
+Jetpack
+Weapon loadout
+Drop from plane onto map
-multiplayer
-bullet sponge
-dumb AI
Operation Flashpoint: Dragon Rising (2009) Red River (2011) - Codemasters
+Open world
+AI teammates
+Order AI teammates
+Vehicle
+Co-op
-slow movement
-dumb AI
-no order for teammates to take cover
Halo Reach (2010) - Bungie
+Trifecta of actions, weapon, melee, grenade
+Regenerating shield mechanic
+Large jump
+Sprint
+Auto-aim melee
+Duck head to prevent headshots when running away
+Open area
+Multiple paths
+Enemies don't spawn
+Sneak up on enemies
+Smart AI
+Symmetrical enemies
+Different types of enemies
+Enemies have different ranks, normal, elite, general etc.
+Scarab battle
+Battle Rifle
+Needler
+Large weapon obscure view to compensate for its power
+Different grenades
+Plasma grenades start detonation timer when hit surface
+Frag grenade detonation when bounce off of a surface
+Melee enemy to prevent dying from big fall
+Power-ups
+Bubble shield
+Jetpack
+Skulls change design parameters
+Saves three checkpoints in case players saves in a no-win situation
+Flashing indicator when ammo low
+Vehicles
+Co-op
+Bullet hell
+Wing commander section
+Pillar of Autumn mission
+Tip of the Sphere mission
+Oni-sword Base mission
+Nightfall mission
+Lone wolf mission that always ends with you dying
-melee third-person animation
-slow flight sections
Fallout: New Vegas (2010) - Obsidian
+RPG elements accepting quests
+Various warring factions
+Open world
+Intelligent AI
+Varied playstyles
+Karma system
+Inventory management
+AI Companions
+Completing tasks using your Speech skill
-base weapon damage affected by player's skill, bullets damage depend upon level
-slow movement
-zombies
-bullet sponge
-VATS
BioShock 2 (2010) - 2K Marin
+Varied play styles and powers
+Variety of enemies
+Use environment to attack enemies ex. Light pool of oil on fire
+Photograph enemies to learn their weaknesses
-dumb AI
-bullet sponge
-moral choices are inconsistent
-point and shoot mechanics
-splicers get harder to beat as game progresses
-vitachambers revive you to its location when you die, not penalizing the player
Alien versus Predator (2010) - Rebellion
+Three campaigns with three different characters and different abilities
+Predator's jump
+Alien's running on walls
-corridor shooter
-dumb AI
-bullet sponge
-obscure screen in ratio to losing health
-long unskippable attack animations
Singularity (2010) - Raven Software
+Time puzzles
+Freezing time for enemies
-corridor shooter
-dumb AI
-bullet sponge
Metro 2033 (2010) - 4A Games
+Atmospheric
-corridor shooter
-dumb AI
-bullet sponge
Red Eclipse (2011) - /
+Running on walls
+Burst of speed in any direction with a double tap
+Ammo count indicated in the crosshair
-multiplayer
-Burst of speed limited to amount of energy battery
Homefront (2011) - Kaos Studios
+Atmospheric
-dumb AI
-bullet sponge
Halo 4 (2012) - 343 Industries
+Trifecta of actions, weapon, melee, grenade
+Regenerating shield mechanic
+Large jump
+Auto-aim melee
+Duck head to prevent headshots when running away
+Open area
+Multiple paths
+Enemies don't spawn
+Sneak up on enemies
+Smart AI
+Different types of enemies
+Enemies have different ranks, normal, elite, general etc.
+Scarab battle
+Battle Rifle
+Needler
+Large weapon obscure view to compensate for its power
+Different grenades
+Power-ups
+Bubble shield
+Flashing indicator when ammo low
+Vehicles
+Co-op
-cut-scenes interrupt play
-poorly designed enemies
-poorly designed weapons
Others:
Commandos: Strike Force (2006) - Pyro Studios
You Are Empty (2007) - /
Hour of Victory (2007) - N-fusion Interactiv
Red Ocean (2007) - Collision Studios
Instinct (2007) - Digital Spray
Exodus from the Earth (2008) - Parallax Arts Studios
Crimes of War (2008) - /
Legendary (2008) - Spark Unlimited
Jonathan Kane: The Protector (2009) - /
Rogue Warrior (2009) - Rebellion
Halo: ODST (2009) - Bungie
Terminator Salvation (2009) - Grin
Conduit (2009) - High Voltage Software
Blacklight: Tango Down (2010) - Zombie Studios
Goldeneye 007 (2010) - Eurocom
Medal of Honor (2010) - Danger Close|DreamWorks Interactive
Conduit 2 (2011) - High Voltage Software
Bodycount (2011) - Guildford Studios
Red Orchestra 2 (2011) - Tripwire Interactive
Sniper: Ghost Warrior (2011) - City Interactive